Close Menu

    Subscribe to Updates

    Get the latest creative news from FooBar about art, design and business.

    What's Hot
    How to Retrieve a Soldier Ant Egg from the Hatchery Anthill in Grounded 2
    July 30, 2025
    Grounded 2: How To Reach the O.R.C. Transmitter at the Garbage Bin
    July 30, 2025
    Best Base Locations in Grounded 2
    July 30, 2025
    Facebook X (Twitter) Instagram
    TheGameSlayerTheGameSlayer
    • Home
    • News
    • Guides
    • Features
    TheGameSlayerTheGameSlayer
    Home»Features»Eriksholm The Stolen Dream Impressions: A Stealthy Adventure into 1900 Scandinavia
    Features

    Eriksholm The Stolen Dream Impressions: A Stealthy Adventure into 1900 Scandinavia

    By Santosh KumarJuly 7, 2025Updated:July 15, 2025
    Ericksholm Feature Image
    Image via TheGameSlayer
    Share
    Facebook Twitter Reddit WhatsApp Pinterest LinkedIn

    Eriksholm is a top-down stealth game with an immersive world design and fully animated cutscenes with realistic characters, developed by River End Games. The intro to the game had so many technical marvels to it, it was difficult for me to believe it was the studio’s first game. From the visual world-building of 1900 Scandinavia to the sheer emotions on the characters’ faces, both are done extremely well. Here is a brief impression of Eriksholm: The Stolen Dream.

    1900 Scandinavia Come Alive

    Eriksholm: The Stolen Dream Cutscene
    Image via TheGameSlayer

    River End Games did an amazing job in recreating 1900 Scandinavia, from the advertising posters on the brick wall to the collectibles found in the game. The scale of the buildings, to glimpses of ordinary people going about their lives, make the world alive and breathing. The game also enhances world-building through Collectibles, Letters, and dialogue between minor characters that takes place on the side of the main screen. The intertwining of the visual world-building and narrative world helps the game a lot in bringing out the subtlety of the world.

    The dialogue and the accent also have a touch of the Scandinavian theme. The cast of characters all had their different lives, and the voice actors painted brought those to life with their unique dialects, distinct from others. The accent and the dialogue delivery made these characters more memorable, even if they are present on the screen for less than 2 to 3 minutes.

    The story is about a girl named Hanna with a missing brother. She has to flee from the town of Eriksholm to look for her brother and meets many people on the way. After the first intro cutscene, Hanna loses her brother, and she must flee to survive. I wish the game had spent a bit of time building up the relationship between Hanna and her brother instead of pulling the rug out in one cutscene.

    Gameplay: Crouch and Run

    Eriksholm: The Stolen Dream
    Image via TheGameSlayer

    In a top-down stealth game, you just have to click the mouse button to make your character move from point A to point B. Since it is a stealth game, every little input matters to make the core concept work. A slight issue with the button can jeopardize your chances of getting caught. This brings me to the major highlight of the gameplay aspect of Eriksholm, its intractability.

    You don’t have to click on the ladder to climb it; hovering the crosshair around the ladder will make your character start the climbing animation. While this neat little feature may not sound big, it greatly enhanced the gameplay interaction for the world. From picking up items to jumping off the ledge, the large circle around the actions did make things easier. In a stealth game, where time is precious, this small new gameplay addition made the gameplay smoother.

    The game also has an objective marker that always reminds you of the main objective, which calmed my Collectible Heart. I was aware of both the side path and the main route. Taking off the beaten path will help me discover collectibles and other items without a feeling of missing out. It encouraged exploration without tying me to the main objective.

    While the game does offer some offensive style, I did gain a blowdart to make guards sleep, but the major part of the game focuses on Stealth. The levels are maze-like in appearance, which further enhances the stealth route, as I had to navigate through guards and dead ends to make it to the finish line. The game did add layers of difficulty by adding a metal floor, walking on it made noise, so here I had to resort to activating the generator to even the playing field.

    Unoptimized Controls and Physics

    Eriksholm: The Stolen Dream Cutscene
    Image via TheGameSlayer

    One major gripe I have about the game is the camera controls. Pressing the Q and E keys to move the camera might sound like a decent idea, but it does feel clunky. If we look at other games that share the top-down view, they have their camera controls assigned to R.Click or L.Click while holding the mouse to change direction. In a top-down view, most of the actions will be done with a mouse; here, using the keyboard to handle camera controls feels like a bad design. 

    Another small problem is the missing Quick Save and Quick Load functions. A bread and butter to any stealth game, resorting to a checkpoint system doesn’t translate well. Since a stealth game is all about making mistakes, here the checkpoint system can feel a bit tedious and frustrating after mistakes. 

    There was a mini-puzzle where I had to pull and place a gasoline canister using machinery from one point to another. Here, I had to work around the game’s physics, which was the most difficult task I faced in the game. I had to restart from the checkpoint to pick up the canister and place it perfectly into the target location, or it wouldn’t work. Since the physics felt clunky, perfectly placing an item via machinery was the most tedious aspect of the game.

    Conclusion

    What Worked:

    • Stealth Mechanics
    • Immersive World Building
    • Interesting cast of Characters
    • A good Narration

    What Didn’t

    • Physics-based mini-game
    • Missing and unoptimized controls and game system.

    Eriskholm is a must-play for any stealth enthusiast; the game has few problems that can be easily overlooked compared to the bigger picture. The game managed to nail the world-building, characters, dialogue, stealth mechanics, and more to make my one hour and thirty minutes of gameplay engaging from the first second to the last.

    Eriksholm: The Stolen Dream
    Santosh Kumar
    • LinkedIn

    Santosh Panda creates gaming guides at The Game Slayer. With 5 years of writing experience under his belt, his journey to game writing has helped many fight the big monsters, solve intricate puzzles, disarm the hidden traps, and finally open the treasure box.

    Related Posts

    Back to the Dawn Review: Breaking Out or Finding Comfort in Prison

    July 28, 2025

    Fretless The Wrath of Riffson Review: Nothing But a Guitar With Dreams

    July 21, 2025

    Stronghold Crusader Definitive Edition Review: The Desert Calls You Once Again

    July 16, 2025
    Don't Miss
    Guides
    How to Retrieve a Soldier Ant Egg from the Hatchery Anthill in Grounded 2
    July 30, 2025

    For the quest Egg Hunt, you are tasked with retrieving a soldier ant egg to…

    Grounded 2: How To Reach the O.R.C. Transmitter at the Garbage Bin

    July 30, 2025

    Best Base Locations in Grounded 2

    July 30, 2025

    The King is Watching: How To Easily Get The Deforestation Achievement

    July 29, 2025

    How to Use the Frog Spear in Mage Arena

    July 29, 2025

    How to Get & Use Dark Blast in Mage Arena

    July 29, 2025

    All Crafting Recipes and What They Do in Mage Arena

    July 29, 2025
    • Home
    • Privacy Policy
    • About Us
    • Contact Us
    © 2025 TheGameSlayer

    Type above and press Enter to search. Press Esc to cancel.

    We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.OkPrivacy policy