In your journey to shut down Rhea Pharmaceuticals in High On Life 2, you’ll have to assassinate a few targets along the way, old Bounty Hunter style. One of these targets happens to be Senator Muppy Doo, a devious politician aiming to legalize turning humans into pills.
Reaching him is not going to be an easy task though, and has you solve a gauntlet of challenges, both combat and puzzle centric. Hall H is just one of the many puzzles to complete, and is right past the elevator segment once you reach PoliCon.
Finding Hall H

Go past the elevator shaft and enter the rafters. You’ll have to complete a puzzle in this section in order to proceed, and it involves carrying Lugblobs to certain electrical junctions.

Grab the Lugblob from the door next to the quarantine advisory poster, and carry it over to the center of the room. Place it on the electrical pad nearby to complete the first half of the puzzle.

Next, use Sweezy’s Time Bubble (Q) ability to inflate the Lugblob, and jump over it to reach the upper section.

You should notice another electrical pad in this place. For now, head to your right and jump on over to the beam above to find another infested room holding a Lugblob. Carry it over to the electrical pad (making sure not to fall down) and you should complete the circuit, opening the way to Hall H.
Solving The Puzzle and Leaving Hall H
We are far from done at this point though. What awaits is a challenging parkour course, and another set of puzzles.
Parkour

This part is especially tricky, and falling down will result in the death laser frying you, causing a game over. You’ll want to time your jumps and make sure to actually slide across the walls to complete the course. Make sure to jump on the balloons to get a speed boost.
Once you’re done traversing, head on through the vent like entrance and begin the final puzzle.
Final Puzzle

The final puzzle consists of two separate pieces and is a tad bit more convoluted. Start by using Sweezy’s Time Bubble on the rotary fins in front of you.
Once you’ve made your way across, switch to Gus and use his alternate firing mode (right click) to turn one of the plates stuck to the wall. Use his Q ability to lodge a disc on to it, and climb on over.

There should be another plate nearby, follow the same process and climb over and onto the stage in front of you.
There is another Lugblob here. Grab it using E and drop down. You’ll have to go back to the control room, but the blades stand in your way…

Switch to Sweezy, and use her Time Bubble to slow the blades down. Quickly grab the Lugblob, and make your way over to the control room.
Place the creature on the other electrical pad to complete the circuit, and you should be able to now jump into the shaft and prepare for a boss fight.

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