Like the original, the Gothic 1 Remake doesn’t hold your hand and leaves much for the player to work out on their own. This includes navigating the world as the game doesn’t feature any mini-map system, compass, or quest markers. While the game keeps a decent log of quests, players will need to work out where to go from this and from listening to NPC dialogue.
However, players can obtain a paper map to help them find their way around the world, as well as the old camp, and these can be obtained quite easily and early in the game. Below, we’ll tell you how to obtain a map in Gothic 1 Remake – and why you probably shouldn’t rely on it.
Where to find a map in Gothic 1 remake

Maps can be purchased from an NPC named Graham, who lives in the Old Camp in a hut to the right of the main entrance.
You will likely hear about Graham from Diego before you even enter the Old Camp. You’ll also learn about him from a pair of hunters from the New Camp while on the road to the Old Camp at the start of the game.
Graham has a few wares for sale, but the two you’ll be most interested in are the Map of the Old Camp, which will help you navigate that area, and the Map of the Colony, which is the closest thing the game has to a world map.
The Map of the Old Camp is for sale for 35 nuggets, while the Map of the Colony goes for 34 nuggets. You can also intimidate Graham into giving you a map for free, but this is a risky business and will earn his disdain for the rest of the game.
Graham isn’t a violent man, but he’s a useful ally to have in later quests. So our advice is to pay him for a map and stay on his good side.
How useful are maps in Gothic?
Honestly? Maps aren’t that useful in Gothic or the Gothic 1 Remake. They help you get a rough idea of where things are, but they’re mostly a crutch and stop being useful after a few hours of playtime.
In time, you’ll remember where things are, and maps don’t keep track of NPCs as they do in most titles. And as the game doesn’t use a mini-map or quest markers, it’s annoying to keep referring to such a basic map in your inventory when you need it.
Maps will help you make it from one camp to another, or remember where the arena is in the Old Camp, but they’re no substitute for listening to NPC dialogue before a quest and exploring.
Remember, Gothic isn’t the sort of game where you can skip all the dialogue and just lazily follow the quest marker to your next location. It’s a game that involves attention to detail and patience.
If you do a second playthrough, you’ll probably not even waste your money on Graham’s maps, unless it’s to give one to another NPC in a fetch quest.

