Dispatch Chapter 2 carries multiple choices, like in Chapter 1. Not all choices are crucial; most of them do lead to different dialogues, but some of them stay with the characters after the scene ends. Here are all the dialogue options in Dispatch Chapter 2.
All Dialogue Choices in Dispatch Chapter 2

Here we have listed out the choices that carry the consequences and the choices that definitely do.
Choice #1: New dialogues with no consequences.
Waterboy mentions the Phenomaman on the TV screen. Here, you are given three options:
- Seems like a jerk.
- Not a great actor.
- He’s phenomenal.
Chapter 1 Consequences: Flambae will enter the office as Robert is fixing the tie for Waterboy. Here you will see the consequences of the first chapter.
- Used Alcohol: Flambae will walk into the office with his eyebrows burned out
- Used Water: Flambae will enter the room with broken teeth.
Choice #2: New dialogues with no consequences.
When Robert changes, he takes off his mecha suit gear and puts on a normal shirt. Here, you make the decision whether to make the Blonde Blazer stay in the room or not.
- Is this an HR violation?
- I don’t mind.
- No peeking.
Choice #3: Important (Has Consequences)

Note: Blonde Blazer Will Remember This Decision
When Blonde Blazer recalls the memories of last night, pointing to the events that unfolded at the end of Chapter 1. The choices are:
- I’ll take your lead
- Didn’t feel like a mistake.
- We were drunk.
Blonde Blazer will remember all three choices. So pick the one that suits your playstyle.
Choice #4: New dialogues with no consequences.
When Invisigal points out the lack of power in Robert, you have to pick between:
- I’m here to help.
- Powers don’t make you a hero.
- Let’s make the best of it.
Choice #5: New dialogues with no consequences.
When Blonde Blazer shows you the inside of the office. You can pick between:
- What heroes do you hire?
- How many heroes work here?
- Three D’s?
Choice #6: Important (Has Consequences)
Note: Royd Will Remember This Decision
When Royd asks for a fist bump in the bathroom. You must pick between:
- [Bro Fist]
- [Do not Bro Fist]
Here, Royd will remember the decision if you perform a Bro Fist or do not Bro Fist.
Choice #7: New dialogues with no consequences.
Roy will feel insecure about his name. Here you choose:
- I don’t know
- No, I’m just kidding.
- Doubt it’s a coincidence.
Choice #8: New dialogues with no consequences.
When Track Star or Chase hugs you, Robert will ask:
- Why is this happening?
- Do I know you?
- Can you not do this?
Choice #9: New dialogues with no consequences.
Chase will bring up his age details. Here you can choose:
- So, how old are you?
- That’s cruel.
- I’m so sorry.
Choice #10: Dispatch Decision Sonar.
Mission: Send Sonar as Security
Here, you can either let Sonar meet his hero, Willem Vanderstenk, or not.
- If you do send Sonar as security, you must make another decision in the mission for a successful completion. When Sonar is pitching to Vanderstenk, here you must choose between:
- Stick with your guts. Be yourself.
- Make it relatable. Tell a story.
- Just wing it. You got this.
Rewards: 200% XP to Sonar.
- If you don’t pick Sonar for the job, he will be bummed out and disappointed. Fair to say, you will miss out on the XP bonus reward at the end.
Rewards: None
Choice #11: Dispatch Decision Invisigal

Mission: Granny’s Donuts
Here, your first decision will be about picking your favorite donuts, and the second one will be about whether to take out the thief or disarm Granny at the end. We have guides for both of them to help you know all of the consequences of picking the wrong option.
Choice #12: New dialogues with no consequences.
When Robert confronts Invisigal at the office. Here you are left with three options:
- You need better friends.
- I can’t just disappear.
- You chose that life.
Choice #13: New dialogues with no consequences.
When Invisigal makes fun of Robert, he is left with these choices:
- I told Chase you disobeyed.
- You ignored my order.
- You think that went well?
Choice #14: New dialogues with no consequences.
Invisigal will then make the argument worse, pushing Robert to make a decision:
- You need me.
- The suit isn’t Mecha Man.
- I’m the real hero here.
Choice #15: Important (Has Consequences)
Note: They (Chase and Blonde Blazer) Will Remember This Decision
Blonde Blazer will ask Robert about his bruised-up face. Here, Robert can reveal:
- Invisigal punched me.
- The air’s dry.
- I bumped my head.
They will remember the decision, only if you choose Invisigal punched me. The other two choices will lead to no notifications.
Choice #16: New dialogues with no consequences.
Blonde Blazer will bring up Invisigal into the conversation. Here, your choices are:
- I could’ve done better.
- She disobeyed an order.
- The prep got away.
Choice #17: Important (Has Consequences)
Note: Blonde Blazer Will Remember This Decision
Blonde Blazer will thank Robert for the help. You can choose the following line to do even more:
- I’m glad I’m here, too.
- Thanks for setting this up.
- Do you want to grab dinner?
Here you must pick Do you want to grab dinner? For Blonde Blazer to remember this decision.
Choice #18: Important (Has Consequences)

Note: Blonde Blazer Will Remember This Decision
When Phenomaman asks you to join him and Blonde Blazer for a meal out. Here you can choose between:
- Yeah, sounds fun.
- Sorry, I already ate.
- Gotta get home to my dog.
Chapter 1 Consequences: The music playing in the background will be different if you kissed Blonde Blazer in Chapter 1.
Note: If you are satisfied with the decision, then you can replay the chapter to alter the changes to mold chapter 3 to your style, once it is released.
That’s it, just like the Alcohol on Flambae choice played out its share of consequences in Chapter 2. Only in Chapter 3 will we know how the consequences of the second chapter will play out in Dispatch.

