New events bring unique rewards with their own spins and challenges to the game. The new Pincer Maneuver Warriors 4 event offers a simulated battlefield environment for us to face waves of enemies within a given time. Here we must defeat all the enemies in time to score the highest on each floor. A high score will result in more rewards waiting for us at the end. Here is a complete guide to everything you need to know about the new Pincer Maneuver Warriors Event for Wuthering Waves 2.0.
Pincer Maneuver Warriors 4 Event Overview


Date: Jan 23, 2025, to Feb 12, 2025
Unlock Requirements: Need to reach Union Level 35 (Recommended 40)
The game offers five different floors, each floor increases the difficulty compared to the last floor. The floors also have their own set of rewards to unlock after scoring a perfect number. The floors you will encounter here:
- Common Class
- Elite Class
- Overlord Class
- Calamity Class
- Endless Arena
Game Info: The event offers a simulated battlefield environment with its own set of buffs. You need to enter the battlefield with your team and fight waves of enemies within a limited time. The first four floors will have limited enemy waves, and the last one will come with endless waves. The second half of the battle only triggers when you have defeated every enemy in the first wave or run out of time.
Finishing limited enemy waves (floors 1 to 4) will help you gain points from the enemies you have defeated and the time left on the clock. Infinite waves (Floor 5), the points here are obtained from only the number of enemies you have defeated (since it has no time on the clock).
Team Buff Info:
Team Buff will stay the same for all the floors. Whoever decides to be on Team 1, will get to enjoy the first buff and the same rule applies to the second team.
- Team I Buff: All team members of Havoc Attribute restore 4 additional Concerto Energy per second.
- Team II Buff: All team members restore 2 additional Concerto Energy per second.
Recommended Buffs:


- Dream Cosmo Suite: Hitting an enemy with Intro Skill casts Shadow Wave once to attack the enemy.
- Dark Moon: Resonators gain a 30% Havoc DMG Bonus.
- Devil Form: All team members’ ATK is increased by 20%.
For every floor, you must choose between these three buffs, all of them are incredibly helpful. Dark Moon is perfect, if your team is made of Havoc players and Devil Form is an all-around best buff as it raises ATK rating by 20%. But for a quick wave clear, we recommend you to go with Dream Cosmo Suite, its AOE range is quite impactful, as it will hit all the enemies in the area. You will also be performing more Intro skills, as the buff charges the Concerto Energy (Passive).
Suggested Attribute:


Each floor has its own suggested attribute, and just like the Team Buffs, they are all the same. For the first floor, the suggested attribute is set to Havoc, and for the second floor, it recommends Electro and Aero.
Best Choice for Team 1: Havoc Rover/ Danjin/ Roccia/ Camellya
Best Choice for Team 2: Xiangli Yao/ Yinlin/ Calcharo for Electric // Jiyan/ Aalto/ Yangyang for Aero
Make sure to set the first team for Havoc so they take advantage of Team Buff 1, where using Havoc Attribute restores 4 add Concerto Energy per second. The interesting fact about Team 2 Buff is that it doesn’t specifically mention any type of attribute bonus. Here you are free to choose any team, since Team II Buff applies to everyone regardless of their attribute type unlike the Team 1 Buff.
So feel free to experiment with Team 2, as you can choose the build that works out for you. But we recommend you build a team focusing on AOE attacks to take care of enemies’ waves easily.
Reward Info for all Floors:
The rewards are also tied to the points you will collect on each floor. Floors 01 to 04, will require you to hit at least 4000 to unlock all the possible rewards tied to the floor. And for the last zone, the Endless Arena, you must acquire 6000 points to reveal all the rewards.
The battlefield info for all five floors will change but Team Buffs and Buffs will stay the same. Here we list out all the details and the best possible way to score 4000 on each floor of Pincer Maneuver Warriors 4.
List of All Floors (Class) and Rewards


Here we will take a look at all the floors or classes and their share of rewards after completing it with the highest score.
01 Common Class
Battlefield Info: A Shadow Wave is generated 1.5s after casting Resonance Skill to attack the enemies, dealing with Havoc DMG. This effect has a cooldown of 3s, with the cooldown calculated independently for each Resonator.
Rewards:
- Reach 2000 Points: Astrite x20 / Forgery Advanced Supply x2/ Shell Credit x30000
- Reach 3000 Points: Astrite x20 / Advanced Enclosure Tank x3/ Shell Credit x50000
- Reach 4000 Points: Advanced Enclosure Tank x3/ Shell Credit x50000
02 Elite Class
Battlefield Info: Resonance Skill cooldown is reduced by 30%. A Shadow Wave is generated 1.5s after casting Resonance Skill to attack the enemies, dealing with Havoc DMG. This effect has a cooldown of 3s, with the cooldown calculated independently for each Resonator.
Rewards:
- Reach 2000 Points: Astrite x20 / Forgery Advanced Supply x2/ Shell Credit x30000
- Reach 3000 Points: Astrite x20 / Advanced Enclosure Tank x3/ Shell Credit x50000
- Reach 4000 Points: Advanced Enclosure Tank x3/ Shell Credit x50000
03 Overlord Class
Battlefield Info: After casting intro Skill or the next 6s, Resonators deal 40% more damage. A Shadow Wave is generated 1.5s after casting Resonance Skill to attack the enemies, dealing with Havoc DMG. This effect has a cooldown of 3s, with the cooldown calculated independently for each Resonator.
Rewards:
- Reach 2000 Points: Astrite x20 / Advanced Resonance Potion x2/ Shell Credit x20000
- Reach 3000 Points: Astrite x20 / Advanced Sealed Tube x2/ Shell Credit x20000
- Reach 4000 Points: Advanced Sealed Tube x3/ Shell Credit x30000
04 Calamity Class
Battlefield Info: Resonance Skill cooldown is reduced by 30%. An Enhanced Shadow Wave is generated 1.5s after casting Resonance Skill to attack the enemies, dealing with Havoc DMG. This effect has a cooldown of 3s, with the cooldown calculated independently for each Resonator.
Rewards:
- Reach 2000 Points: Astrite x20 / Forgery Advanced Supply x2/ Shell Credit x30000
- Reach 3000 Points: Astrite x20 / Advanced Enclosure Tank x3/ Shell Credit x50000
- Reach 4000 Points: Advanced Enclosure Tank x3/ Shell Credit x50000
Endless Arena
Battlefield Info: After casting intro Skill or the next 6s, Resonators deal 40% more damage. Resonance Skill cooldown is reduced by 50%. An enhanced Shadow Wave is generated 1.5s after casting Resonance Skill to attack the enemies, dealing with Havoc DMG. This effect has a cooldown of 3s, with the cooldown calculated independently for each Resonator.
Rewards:
- Reach 1000 Points: Astrite x30 / Forgery Premium Supply x2/ Premium Enclosure Tank x2
- Reach 2000 Points: Astrite x30 / Forgery Premium Supply x2/ Premium Enclosure Tank x2
- Reach 3000 Points: Astrite x40 / Forgery Premium Supply x2/ Premium Enclosure Tank x4
- Reach 4000 Points: Astrite x40 / Forgery Premium Supply x2/ Premium Enclosure Tank x4
- Reach 5500 Points: Forgery Premium Supply x3/ Premium Enclosure Tank x6
- Reach 6000 Points: Forgery Premium Supply x3/ Premium Enclosure Tank x6
Pincer Maneuver Warriors IV Rewards
Here are the rewards set for the Pincer Maneuver Warriors 4 Event.
- Astrite x300
- Forgery Premium Supply x14
- Premium Enclosure Tank x24
- Shell Credit x520,000
And that completes all the info you need for the Pincer Maneuver Warriors 4 Event in Wuthering Waves.