The stealth section can be a heart heart-pounding section in any Horror game. And when you are playing Poppy Playtime, the fear gets amplified, as these furry creatures can get you at any time. In Chapter Four, you will come across a pretty intense encounter with a monster. The only way to survive the terror is by getting out of the monster’s way to the exit. Here is a guide to show you how to avoid detection from Yarnaby in chapter 4 of Poppy Playtime.
Safe Haven | First Stealth Section


- In the storage room, look for the Yellow Door, that’s our way out. Go through the door and you will come across another Yellow Door to your right.
- Opening the door will take you to a room filled with cardboard boxes on shelves. The path to the left is blocked, so make your way to the right. Here crouch under the fallen shelf to get to the other side. But once you crouch, you will see Yarnaby suddenly appear on your right and block the path ahead.
- Now the game is about patience, just wait for Yarnaby to head left from the corner, then slowly move out of the area and make your way to the left. While Yarnaby is busy, use your hand to grab the handlebar on the ceiling.
Inside the vent, the path is linear, don’t worry about Yarnaby. Just continue along the path until you jump down on the floor.
Safe Haven | Second Stealth Section


- Once you jump down, move to your left and grab the VHS tape, lying on the floor. Now move to your right but watch out for Yarnaby. If it’s face pointing at us, then you better wait out the timer without making a move. Only move while its back turned at us, only then proceed to make your way ahead.
- Just run straight ahead and crouch under the lockers, inside the small area, you will find another opening to your left. Before you think about getting out on the left exit, watch out for Yarnaby. The same rule applies, make sure to only move once its back is turned. Once the coast is clear, get out of the left exit and you will find an opening vent to your right. You can’t miss it as there will be white lines pointing in the direction.
Now get inside the vent, just like the last time, the path inside is linear.
Safe Haven | Dashing for the Exit


Once you crawl out of the vent on the other side, you will be in another room filled with card box-filled shelves. But don’t worry Yarnaby, it will not show up in the room. Just follow the route until you arrive in a long hallway. There are no doors open on either side of the room, our goal is to bolt to the Yellow Door at the end of the hallway.
If you have played any video games then you must know what awaits you in the sinister long hallway, the monster will start chasing you, the second you start walking in the hallway. So take some breathing and prepare to make a dash to the end. Quickly open the Yellow Door and then crawl into the vent on the right.
Note: You will find obstacles on the route to the exit, here make sure not to stumble on them or you will make for a fine dinner for Yarnaby.
Follow the linear route inside the vent to get to the last stealth section.
Safe Haven | Final Section


- Once you crawled out of the vent, head through the doorway on your left. Here you will find a computer terminal with a Green Keycard next to it. Grab the keycard, and now make your way to the Yellow Door directly across the computer terminal.
- Next to the yellow door, you will find a Keycard Machine, here use the Green Keycard we picked up earlier at the computer to activate the door.
Head inside and now move to your right, and you will find an opening in the glass dome. With this out of the way, bookmark our guide for the next mission on finding a way out of No Man’s Land.