In Escape From Duckov, you can teleport to certain POI locations around the map using a teleporter structure. The game, however, doesn’t let you access this structure immediately. Even though Escape From Duckov is a PvE experience, it does play as an extraction shooter.
So, you need to venture out, and scavenge to gather items to unlock the process of teleportation. In this guide, we explain how to unlock the option to teleport in-game.
How to Unlock Teleport Station in Escape From Duckov

In order to use the Teleport in Escape From Duckov, you need to unlock and install the Teleport Station. This structure will let you teleport at various places around the man, decreasing downtime between going to places. In order to build one, follow these steps:
- Finish the Basic Construction 1, 2, and 3 missions to trigger the Basic Construction 4 quest in your build panel for the bunker. The quest is given by Jeff.
- Then, gather two Power Cords from electronics containers, 500 currency, and one portable hard drive. You can either scavenge for them or purchase them from a vendor.
- Now, go and interact with the construction panel to build the teleporter in a bunker area that isn’t occupied by other structures.
You have successfully unlocked teleportation in Escape From Duckov. Now, every time you unlock a beacon in the world at various POIs on map, you can teleport to these beacons and start the game immediately. You will require 250 currency to use the teleporter. So, stock up on monies by selling items to the vendors whenever you get a chance.
How to Unlock and Use Beacons in Escape From Duckov

Every beacon on Escape From Duckov has certain requirements, which you need to fulfill by going to the place, and fulfilling the activation requirement. To unlock beacon, follow these steps.
| Beacon name | Activation requirements |
| Farm Town 1 | 1 dynamite stick. You need to interact with a gated barrier at the northern point of the Farm town, and blow the barrier open to unlock the beacon. |
| Farm Town 2 | 2 dynamite sticks. You’ll find a rock formation at the southern point of Farm Town, and interact with the rock pile to blow it open. |
| Warehouse | At Ground Zero, breach a cracked wall with any explosive to enter the warehouse zone. You’ll find the beacon beside a gas station, located east of the main compound. |
| Ground Zero | You need to defeat Pato Chapo, and eliminate all the hostiles around the area to get to the beacon. It is located north of a bunker, across a broken bridge which needs two wood plans to get it fixed. |
Each of these locations in Escape From Duckov requires 250 credits for teleportation. So, save up credits whenever you want to teleport, and cut down the travel times.

