Every hero in Marvel Rivals offers something unique when it comes to their skillset. Depending on how you want to play, you can pick and choose between 33 heroes and learn how to play them. Namor is considered one of the strongest Duelists in the game, but mastering his kit can be a bit challenging. If you plan on playing as Namor, then you need to learn how his skills work and the most optimal time for it. In this guide we have put up everything there is to know about Namor in Marvel Rivals.
Marvel Rivals Namor Build Explained
Namor belongs to the Duelists list of heroes, and as such, has a very versatile skill set. His high HP and ranged attacks make him almost unstoppable, hence why it is so important to learn his skills to control him better. Since this hero is just 2-Stars in difficulty, even beginners can try their hands at playing as Namor.
All Namor Skills & Abilities
Ability | Description | Effect |
Trident of Neptune (Primary) | Namor throws a Trident at targets, and each hit will reduce the cooldown on Aquatic Dominion | Damage: 70 Fire Rate: 1.09/s Projectile Speed: 120 m/s Aquatic Dominion Charge: 0.084 per hit |
Horn of Proteus (Ultimate) | Summons a Giganto around a marked radius and deals AoE damage to all targets caught within it. This attack will also nullify mobility of all struck enemies. | Range: max 30m Inner Circle Damage: 500 Outer Circle Damage: 200 Immobilize Duration: 1.5s Hit Delay: 1.5s Energy Cost: 3100 |
Blessing of the Deep (Active Ability) | Allows Namor the power of flight, helping him reposition himself while in the air. Also creates a shield around him that will mitigate all damage dealt to him. | Duration: 3s Cooldown: 15s |
Aquatic Dominion (Activate Ability) | Has 2 charges to summon the Monstro Spawn turrets. | Health: 100 Duration: 8s Projectile Speed: 20m/s Attack Range: 40m Default Fire Rate: 2/s Default Damage: 17 Damage Falloff: 20m – 40m to 30% Enhanced Duration: 2s Enhanced Fire Rate: 5/s Enhanced Damage: 11 |
Wrath of the Seven Seas (Alternate Attack) | Any enemy hit with the Alternate Attack will receive a special attack by any Monstro on the field. | Projectile Damage: 40 Spell Field Damage: 60 Enhanced Spawn Damage: 60 Range: 3m radius Enhanced Spawn Speed: 120m/s Projectile Speed: 120 m/s Cooldown: 6s |
Frozen Spawn (Team-Up Ability) | Requires Luna Snow’s icy ability to help Namor create ice-infused Monstro spawns. | Health: 200 Duration: 10s Attack Range: 40m Slow Duration: 1s Slow Rate: -25% Default Fire Rate: 2/s Default Damage: 25 Enhanced Fire Rate: 5/s Enhanced Damage: 16 Enhanced Duration: 2s Cooldown: 20s |
How To Play As Namor In Marvel Rivals
What makes Namor a tankier defense hero is his ability to spawn not just one but two Monstro Spawn turrets. While these turrets can easily fall apart from enemy attacks, utilizing them at the start of the match has its advantages. You can quickly push back enemies while making way for your allies to move forward. If you can activate Wrath of the Seven Seas while any of the Monstro Spaws are active, then you can deal additional special damage to a target. You can also reposition Namor when things get too heated with his Blessing of the Deep ability. This can help you get out of tricky situations and also mitigate any damage received.
While Namor’s skill set doesn’t have a lot of complex maneuvers to offer, you can still utilize Aquatic Dominion with Wrath of the Seven Seas to deal ample damage on the field. It is best to have Luna Snow on your team so Namor can use his Team Up ability and summon a special type of Monstro Spawn. Pair him up alongside other tankier heroes like Iron Man or Captain America so they can work together to push through the match. Namor works better in a team rather than solo, so have a healer like Mantis or Luna Snow with any Vanguard or Duelist to turn the match in your favor.
There are a few more Marvel Rivals hero guides that we have covered here, and you can check out some of them like the one on Loki and Hawkeye to know more.