In the midst of “non-important” Dispatch calls, we will receive a dispatch mission about the DND roleplay session. Like any DND session, you need to pick a character to proceed. The options we are given are Rogue, Barbarian, Bard, or, lastly, Knight. Here is how to complete the LARP Gone Wrong Dispatch Mission by picking the perfect class.
Which Class Should You Play As in LARP Gone Wrong?

After sending any heroes to the mission, you will be quickly given the option to choose a class to lead the Faction of Light to victory. The class selections are:
- Play as Rogue. (Requires Mobility)
- Play as a Barbarian. (Requires Combat)
- Play as Bard. (Requires Charisma)
- Play as Knight. (Requires Vigor)
Note: You don’t need to select a specific class to complete the Dispatch mission. It can be completed with all the choices mentioned above. But the stat details will matter if you want to take up a more specific role.
For Rogue, a perfect character will be Coupe or Invisigal. Just send anyone with high Mobility. For Barbarian, I went with Punch Up and Golem, since I had raised their Combat status. Malevola is another great choice, since she also starts with good Combat skills.
For Charisma, I had Prism, just pick any one of your heroes for whom you have been upgrading Charisma. And for Vigor, I had Golem. Another thing you have to make sure of is the stat rating; a good stat rating of over 7 or 8 will be a guaranteed victory. If a hero has a Vigor level of 4, then stay away from playing the Knight; pick something else. The same rule applies to all the heroes on the list.
Always pick the one that is more suitable for the task; this rule also applies to all the Dispatch calls in the game. This makes picking the right class in LARP gone wrong a fun choice, and one that does not have too many consequences, unlike this decision at the end of Episode 5.
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