Warhammer 40K: Space Marine 2 comes with 6 different starting classes (and a promise of more to come); with each class having a variety of weapons to choose from. These weapons are classified as Primary, Secondary or Melee weapons, or Grenades. In this guide, we have put up all the details for weapons in Space Marine 2; including which classes can use a particular weapon: Not all weapons are available for all classes. However, the developers have ensured that there is a sufficient spread of weapon choice for each class. So lets get started!
All Primary Weapons In Space Marine 2
The Primary Weapons in Space Marine 2 have a good variety of options to decide based on range, accuracy, stopping power, rate of fire, and ammo capacity. The Tactical class comes with the maximum variety of options to choose from in this weapon category; while Assault, which is a melee-focused class and Bulwark, which wields a shield cannot (need not!) equip a Primary Weapon. We have put two table for the Primary Weapons in Space Marine 2; the first one showing the classes that can equip each weapon, and the second comparing key stats for each of the 14 Primary Weapons.
- The Heavy Bolter / Plasma Incinerator /Multi-Melta are best suited for the Heavy class to deal major long range damage.
- The Bolt Sniper / Las Fusil goes well with the Sniper class – as both of them come with high accuracy but low reload speeds.
- The Melta Rifle is the shotgun equivalent with high damage potential at low distances – but with less ammo capacity and higher reload times.
Weapon | Class |
Bolt Rifle | Tactical |
Bolt Sniper Rifle | Sniper |
Heavy Bolt Rifle | Tactical |
Auto Bolt Rifle | Tactical |
Stalker Bolt Rifle | Tactical, Sniper |
Bolt Carbine | Tactical, Sniper |
Instigator Bolt Carbine | Vanguard |
Occulus Bolt Carbine | Vanguard |
Heavy Bolter | Heavy |
Melta Rifle | Tactical, Vanguard |
Multi-Melta | Heavy |
Plasma Incinerator | Tactical |
Heavy Plasma Incinerator | Heavy |
Las Fusil | Sniper |
Weapon | Firepower | Accuracy | Rate of Fire | Reloading Speed | Piercing | Range | Ammo Capacity | Ammo Reserve |
Bolt Rifle | 3 | 4+ | 4 | 5 | 3 | 7 | 25 | 125 |
Bolt Sniper Rifle | 7 | 10 | 1 | 4 | 6 | 10 | 6 | 12 |
Heavy Bolt Rifle | 2+ | 4+ | 5 | 4+ | 4 | 6 | 45 | 225 |
Auto Bolt Rifle | 2 | 3 | 6+ | 5 | 2 | 5 | 35 | 175 |
Stalker Bolt Rifle | 5 | 10 | 2 | 5 | 4 | 10 | 12 | 48 |
Bolt Carbine | 1+ | 3 | 8+ | 5+ | 1 | 3 | 30 | 270 |
Instigator Bolt Carbine | 2+ | 6 | 9 | 4 | 2 | 8 | 24 | 144 |
Occulus Bolt Carbine | 2+ | 2+ | 7 | 4+ | 1 | 4 | 30 | 210 |
Heavy Bolter | 3 | 1 | 8+ | 4 | 4 | 5 | 450 | — |
Melta Rifle | 8 | 1 | 1 | 1 | 10 | 1 | 5 | 15 |
Multi-Melta | 8+ | — | 1 | — | — | 1 | 20 | — |
Plasma Incinerator | 4+ | 6+ | 2+ | 4 | — | 7 | 165 | — |
Las Fusil | 8 | 10 | 1 | — | 10 | 10 | 12 | — |
All Secondary Weapons In Space Marine 2
The Plasma Pistol has the capacity to do charged shots; while the Bolt Pistol comes with a balanced spread across accuracy, fire rate and ammo capacity.
Weapon | Class |
Bolt Pistol | Tactical, Assault, Vanguard, Bulwark, Sniper, Heavy |
Plasma Pistol | Bulwark, Heavy |
Heavy Bolt Pistol | Assault |
Weapon | Firepower | Accuracy | Rate of Fire | Reloading Speed | Piercing | Range | Ammo Capacity | Ammo Reserve |
Bolt Pistol | 2+ | 4+ | 4+ | 8+ | 1 | 5 | 12 | 120 |
Plasma Pistol | 3+ | 5+ | 3+ | 4 | 4 | 7 | 90 | |
Heavy Bolt Pistol | 4+ | 6 | 3 | 8+ | 2 | 6 | 6 | 80 |
All Melee Weapons In Space Marine 2
While you may think that relying on guns will be a large part of the Space Marine 2 experience, there will be a surprisingly lot of occasions that will require you to take out your trusted melee weapon as you get swarmed. There are also melee-based classes like Vanguard & Assault that rely largely on getting close and personal with the enemies and dishing out massive damage.
- The Chainsword & Powersword work well in taking out groups of enemies and are fairly well-balanced on speed and power.
- The Power Fist is a good option to stun enemies and that makes up for the lesser range that it has.
- The Combat Knife is a superb option to do quick attacks and works well in sync with the Grapnel Launcher ability of the Vanguard.
- The Thunder Hammer is the slowest, but most hard-hitting melee weapon that can be used to execute powerful ground slams.
Weapon | Class | Strength | Speed | Cleaving Potential |
Chainsword | Tactical, Vanguard, Bulwark | 4+ | 4+ | 4 |
Power Fist | Assault, Bulwark | 4 | 4+ | 4+ |
Power Sword | Bulwark | 4 | 5 | 4 |
Combat Knife | Vanguard, Sniper | 5 | 6 | 2 |
Thunder Hammer | Assault | 3+ | 3+ | 6 |
All Grenades In Space Marine 2
There are 4 Grenades to choose and equip from in Space Marine 2. All classes can wield all four grenades in both PVP and PVE modes. Grenades are a key part of the arsenal, and a well-placed and timed grenade throw can be the difference between surviving the horde attacks in Space Marine 2.
Grenade | Power | Area |
Frag Grenade | 5 | 4 |
Shock Grenade | 3 | 5 |
Krak Grenade | 7 | 2 |
Melta-bomb | 8 | 8 |
And that is the full list of all weapons in Space Marine 2. If you are looking at this and wondering which starting class is best suited for your kind of playstyle, check out our guide on how to select the starting class in Warhammer 40k: Space Marine 2.