When you dispatch Invisigal to Granny’s donut shop, things will turn into chaos in mere minutes. At the end of the scene, you are left with a key decision. Here, you can either choose to command Invisigal to take care of the thief or remove the weapon from Granny’s hand. Both decisions lead to new dialogues in the next phase.
Disarm Granny

When you choose “Disarm the Granny”, Invisigal will also disobey the order and do the complete opposite; she will take out the thief. But in the process, she will also hurt Granny, and the thief will make a run for it.
Consequences:
- Invisigal will take out the thief instead of Granny.
- Granny will also get hurt, and the thief will get out of the scene.
Take out the Thief
When you pick “Take out the Thief”, Invisigal will disobey your order and will decide to engage with Granny. Engaging with the Granny will give the thief enough time to leave the store.
Consequences:
- Invisigal will take out the Granny instead of the Thief
- Granny will get hurt, and the thief will run away.
At the end, Invisigal will always disobey the order and will decide to do the complete opposite. This will lead to a new set of dialogue with Invisigal after the Granny events. Here, the dialogue will be based on the decision you took for Invisigal. This will turn into an argument with her, pointing out her decision to disobey orders. All the banter will finally lead you to getting punched in the face by Invisigal. The next decision will involve this fact.
Later, when asked about the blood on your face (left by the punch from Invisigal), you can put the blame on Invisigal or choose other options to shift the blame. If you do decide to reveal Invisigal, hitting your face, then they will remember the decision.
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