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    Home»Guides»Dune Awakening Chapter 2: Proces-Verbal Quest Guide
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    Dune Awakening Chapter 2: Proces-Verbal Quest Guide

    By Kirthana KSeptember 10, 2025Updated:September 10, 2025
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    Dune Awakening has an extended questline when you load into Chapter 2, and the first quest you get is the Proces-Verbal quest. For the quest, you need to solve the mystery surrounding the unusual circumstances of Osten Laithe’s death. You need to find clues and speak with the suspects to solve the mystery. This guide will detail all the steps to complete the Proces-Verbal quest in Dune Awakening.

    How to Start the Proces-Verbal Quest in Dune Awakening

    Image via TheGameSlayer

    Speak to Elara Tuek at Harko Village to start the Proces-Verbal quest. After updating the game, step outside to be visited by Zantara’s pet bat. Following that cutscene, you get a quest called Call to a Count. Elara Tuek will summon you to Harko Village, accept her call, and head over to Hannivar’s.

    After talking to her and Count Fenring, you get the Process-Verbal quest. Your first objective is to find out who killed Osten Laithe in Arrakeen, and you need to speak to Chief Investigator, Sub-Perfect Tors, about it.

    Meet the Chief Investigator

    Head over to Arrakeen next and speak to Sub-Perfect Tors, the Chief Investigator here. You get to find him at the Imperial Consulate, after which you get the sub-objective to visit Laithe at the Upper Salusan Bull. Turn around from the Chief and take the stairs up towards the bar area. Unfortunately, Laithe’s room is locked, so seek out Ugo Firenze right near the bar entrance staircase.

    Image via TheGameSlayer

    If the dialog option to unlock the room doesn’t appear, speak to the Drunken Atreides Officer in the middle of the bar first, then return to Firenze. You learn that Laithe has been dead for quite a while, hence why the room is locked. He will hand over the key to the room after the conversation.

    Locate Osten Laithe

    Image via TheGameSlayer

    Head over to the very back of the bar and go left. You will spot a locked private room door. Use the key here and get inside. To start the investigation, head over to Laithe’s dead body, slouched on the couch on the left side. Examine his body, then investigate everything within the room.

    There are three tables that hold clues, one table on the far right side of the room and the other two tables in front of Laithe. Check out all the contents on all the tables thoroughly and every part of Laithe’s body before moving on.

    Prove Foul Play

    There are three key witnesses you need to talk to: Hester Klimt, Ugo Firenze, and Ambrose Lucifera. You will find all of them within the Upper Salusan Bull. Out of the three, only Hester Klimt thinks that Laithe died of natural causes. You need to prove to her that there was foul play involved. Follow the quest marker southwest and head downstairs to find Shaffat’s Clinic.

    Image via TheGameSlayer

    Speak to Dr. Shaffat and tell her about investigating Osten Laithe’s death. She will suggest getting a poison snooper to prove that Laithe has been poisoned. You could visit either Alastair Chim or Tidjii O’Garee near the entrance to Arrakeen; they will sell the poison snooper for 100 Solari.

    Interrogate Witnesses

    Head back to Laithe’s private room and investigate the corpse again. You will now get a new option to use the poison snooper when you investigate his body parts. Also, investigate the open book in front of the body and use the poison snooper there, too. After gathering your new clues, visit the three key witnesses again, as well as the barkeep, Alastair Christian Chim.

    When all dialog options have been exhausted on all witnesses, speak to Sub-Prefect Tor to start the next quest in Dune Awakening Chapter 2: A Touch of Evil.

    Dune Awakening
    Kirthana K
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    Her lifelong passion of gaming led her to writing about them, bringing words to life and compiling comprehensive game guides that are quick and easy to follow. If not writing, you can catch her exploring Teyvat or the Palpagos Islands.

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