The PC port for Ghost of Tsushima is planned for release on 16th May; and going by what has been happening with Helldivers – 2; it would be natural for gamers to wonder if there is something similar in store for this upcoming port as well. Just in case the entire episode on Helldivers-2 has gone unnoticed – Sony has made PSN account a compulsory requirement to log in and play the PC Helldivers-2 as well; and since a lot of players do not have this, the game and Sony have received a lot of backlash, negative reviews on Steam, and a sharp drop in active player count. This eventually led to removal of this requirement by Sony and PlayStation.
The good news is – as confirmed by Sucker Punch; the team behind Ghost of Tsushima, and spotted first by Wccftech; the single player campaign will not require a PSN account – as confirmed on their official X, formerly Twitter account. The multi-player ‘Legends’ mode of the game, however, will need a login into an active PSN account to be able to play.
Ghost of Tsushima, first released on PS4 and then on PS5, on July 2020 was almost universally praised for it’s stunning graphics, entertaining gameplay, intuitive and minimalistic interface and one of the best samurai open-world games around; and the long awaited PC port will give a huge chunk of players who missed out on the game a chance to experience this gem – the call to not make a PSN account compulsory is a wise one by Sony.
Update: The status on the same remains unchanged – presumably Sony and PlayStation have learnt their lesson. The franchise has gone on to launch a sequel – Ghost of Yotei with mostly positive reviews, which, so far, does not have a PC release date. From what we hear, there do not look to be any plans to in fact, even have a PC port for Ghost of Yotei. This is even after a full, updated Complete Edition – with new modes and a DLC is almost ready for launch on PS5 – unlike, let’s say, Square Enix’s strategy to multiplatform most of its upcoming launches.
Ghost of Tsushima did add 3 million units sold on PC to the overall sales number of 13 million, and at a ~25% contribution in numbers, this reversal in policy to restrict exclusives to the console platform does come as a bit of a surprise.

