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    Home»Guides»No, I’m Not a Human – All Endings
    No, I'm not a human Entrance Door at Night
    Image via TheGameSlayer
    Guides

    No, I’m Not a Human – All Endings

    By Santosh KumarSeptember 18, 2025
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    No, I’m not a Human has ten different endings, all reflecting the moral choice and consequences of all the decisions the player has made in the game. Here we are going to keep the spoilers to a bare minimum and cover a brief look at all ten endings of No, I’m not a Human.

    All Endings to No, I’m Not a Human

    We are also going to take a look at all the dialogue options of each of the endings to trigger them. Some of them will not be as important as others, but we have added them to give context to the ending.

    • Survived to the End | Good Ending
    • Survived with Impostors | Neutral Ending
    • Super Impostor Gets You | Intruder Ending
    • Welcome to FEMA Ending
    • Cultists Ending
    • Vigilante Rampage Ending
    • Murderer/ The Killer Ending
    • Fatal Child Ending
    • Entrance To Death Secret Ending
    • Mushroom Secret Ending

    Survived to the End | Good Ending

    No, I'm not a Human Made it to the end
    Image via TheGameSlayer

    Requirement:

    • You must keep every guest alive for 14 days
    • Identify fall visitors without making a single mistake.

    This one is seen as a good ending, and the rule you must follow here is fairly simple. You just have to keep all the human guests alive and keep all the visitors away. Here you are left with two options: either to discard them or kill them.

    Note: When you identify all the visitors, you will also be able to earn the Know Your Enemy achievement in the game.

    Survived with Impostors | Neutral Ending

    You must get to Day 14 with humans and a visitor(at least 1).

    Here, it is all about making it to Day 14, whether intentionally or unintentionally harboring visitors along with humans. Sheltering visitors will not help you survive the Survive to the End ending.

    Note: Get the Cashier Girl, she will help you with the ” In the Safety of Your Own Home achievement in the game.

    Super Imposter Gets You | Intruder Ending

    No, I'm not a Human Super is Taking us Ending
    Image via TheGameSlayer

    When the Intruder attacks on Night 4, you must be alone in the house to trigger this ending.

    If all the visitors are off the list by reaching Night 4, you will get a surprise visit from Super Imposter. Which will lead you to the Super Imposter Gets you ending. If you want to skip this ending, just have at least one visitor or human inside the house. As long as you have at least one guest or visitor alive, you will avoid this ending.

    Dialogue Options:

    • Howdy! – Select “What do you want?”
    • I like it – Pick “I don’t need anything from you.”
    • You alone? – Choose “Yes, I’m alone.” (You can also choose No, I’m not alone; it leads to the same conclusion, the Intruder knows that you are alone either way.)

    Welcome to FEMA Ending

    Accept the help of a FEMA soldier during the late game.

    Soon, towards the endgame, a FEMA soldier will approach you and ask for your help. To trigger the Welcome to the FEMA achievement, you must let them in. Here you are relying on the outside authority to save you.

    Dialogue Options:

    • We need people like you. Join us. – Choose “Why me?”
    • And right now, we need new people– Choose “I’m ready.”

    Cultists Ending

    When you meet the characters, such as the Fortune Teller, follow all their instructions.

    You must follow all the instructions from characters such as Son Worshipper or Fortune Teller. Here you are denying a practical or logical side of the world to something widely different.

    Dialogue Option:

    • Oh, but everything’s just fine with you, isn’t it? – Choose “Your flocks are fine”
    • I shan’t linger. I’ll be moving on now. – Choose “So what’s the deal with this ‘Death’ of yours?”
    • We have no choice but to keep calling her – Choose “This isn’t a daycare“
    • … hold our hand as we march toward Death. – Choose “I have long wanted peace… I am coming with you.”

    Vigilante Rampage Ending

    No, I'm not a Human Vigilante Rampage Ending
    Image via TheGameSlayer

    You must join the hands of the Vigilante and follow his method of solving the problem.

    Here you are shaking the hands of the Vigilante to spread chaos. Out of all the endings mentioned here, this one is far too violent and brutal.

    Dialogue Options:

    • His wife…well,f*** the wife – Choose “His house burned down, Haven’t seen him since.”
    • You got a gun? F*** if I care, we’ll both go down shooting, then. – Choose “Show Photo”

    Murderer/ The Killer Ending

    Just killing human guests because of paranoia.

    When you decide to take out human guests by killing them because you start to believe they are monsters in disguise, you will trigger the Murder or The Killer ending.

    Dialogue Option:

    • Did you…Do something? – Choose “I don’t know what you mean,” or “I killed Visitors. How else am I supposed to survive?”

    Fatal Child Ending

    No, I'm not a Human Fatal Child ending
    Image via TheGameSlayer

    When the Neighbour’s Daughter asks for help, making a wrong decision will lead you to this ending.

    When she comes to ask you for your help, you must make the wrong decision to get to the sad ending.

    Dialogue Option:

    • Tell me about yourself – Choose “I’ve never been with people. That’s not changing now.”
    • Maybe we could try…connecting…together? – Choose “Come in“

    Entrance to Death | Secret Ending

    No, I'm not a Human Entrace to the Death ending
    Image via TheGameSlayer

    Uncover a hidden path that leads to an escape.

    This ending is somewhat peaceful as it portrays a different conclusion to the scenario where you escape from reality by finding a hidden path (Basement).

    Dialogue Option:

    • Is it because of all this destruction? – Choose “Do you need some help?”
    • …the ash and reach for the sky. – Choose “I never understand what you’re saying.”
    • Though I can’t quite see what – Choose “Why do I need it?”

    When you go through the basement, you will encounter a Miner blocked behind a couple of rocks. Interact with him to start the dialogue:

    • …I think. – Choose “Are you stuck down there?“
    • Talking through a pillow. SWEAR TO GOD. – Choose. Why are you down there?
    • …we found something ELSE! – Choose “What is it? Something interesting?”

    Basically, he will tell us not to go down the hole.

    Go back to the entrance to talk to the same guy again.

    • Has she left me? – Choose “You look…bad”
    • What was the point? – Choose “Are you dying?”
    • I’m scared. Maybe it will help. – Choose “Tenth page?”

    He will point out the word Jump before asking the last question.

    Head back to the basement, and find the Miner and talk to him again.

    • …WELL? SPIT IT OUT! – Choose “How long have you been down here?”
    • …starving, with only a lantern for company. – Choose “Have you looked into the hole yourself?”

    Jump down the hole, and you will find yourself in a large open area with a like creature at a distance. Walk up to the creature to start the dialogue with Death.

    • A hallway stretches before you with a desk at the end.- Choose “You… what”
    • I can sense it. All is well now. – Choose “Am I dead? Is this the end?”
    • …in the family of humanity.- Choose “…I’m scared.”

    After choosing the last line, you will arrive in the countryside with a meadow beneath your feet, with a white house at a distance, basically a fabricated reality.

    Mushroom | Secret Ending

    Perform a set of actions to reveal the fungal truth behind the apocalypse.

    By revealing the fungal truth, it creates another meaning to the overall game. The visitors are just a small fragment of the problem, as there is something big brewing outside of the scenario.

    These are all the endings to No, I’m not a Human.

    No I'm Not a Human
    Santosh Kumar
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    Santosh Panda creates gaming guides at The Game Slayer. With 5 years of writing experience under his belt, his journey to game writing has helped many fight the big monsters, solve intricate puzzles, disarm the hidden traps, and finally open the treasure box.

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