Hitting zombies with a beam of laser is a feeling that can’t be explained in words, you need to feel it through the game. Both the primary fire and ALT-fire of Beam Smasher do incredible damage and an AOE attack that makes the gun worth it. Black Ops 6 brings Beamsmasher but you will have to go through plenty of hoops to get the gun. But you can get the Wonder Weapon completely free of cost. Follow the guide below to get the Beam Smasher in Call of Duty Black Ops 6 for completely free.
Steps To Get Beamsmasher Wonder Weapon In Black Ops 6
Here are the steps we have to follow to make the Beamsmasher Wonder Weapon:
- Activate the Power to the Entire Terminus Map via AMP Generators.
- Activate All Three Laptops in the Terminus Map.
- Destroy All Fuse Boxes to Open the Secret Room.
- Recover the EMF FOB item from the room and then use it for the Multiphasic Resonator item.
- Solve the Computer Puzzle to find the coordinates of the Orbs.
- Use the Notes from the Laptop to solve the problem in the Secret Room.
- Activate three Orbs to get the final Item AMP Munition to get Beamsmsher.
Activate Power for Terminus
First, you need to turn on the power for Terminus. This includes going through all three generators in the area and spending Essence to turn them on. It can get a bit complicated but we have an in-detail guide to help you easily figure out the location for each AMP Generator and some helpful tips to survive in the map. Here is a short version of where you will find the AMP Generator.
- You will find the first AMP Generator in the Guard Station.
- The second AMP Generator is located in the Living Quarters.
- Lastly, the final AMP Generator can be found in Bio Lab.
Once you activate all three AMP Generators, you can activate the lift to pull out the Pack-A-Punch machine and power the entire Terminus location.
Interact With Three Different Laptops On Terminus
We will find the laptops in the Communication, Storage Area, and lastly in the Docks.
Location of the First Laptop
- From the first AMP Generator, go through the doorway on the left, and then take the route down the left. Climb down the stairs, and go through the door on the right that we unlocked with Essence. Then take the right turn, and you will find the first laptop near the railing.
Location of Second Laptop
- The next location takes us to the Storage Area, located northwest of the map. Once you are in the location, take the stairs and you will find the second laptop on the rooftops, blending in with the greenery.
Location of Third Laptop
- Hit the Dockyard located south end of the Terminus map. Once you are in the location, enter the tower, and head to the machine to rappel down to the platform below, take the stairs on the right to get to the Third Laptop near the railing.
The codes we will get from the Laptop will help us solve a problem later on in the guide.
Destroy Five Fuse Boxes In Terminus
We will have to destroy five fuse boxes but all of them are located in the same area, so you won’t have too much difficulty breaking them down. But we will need an Ammo mod to damage the boxes.
Requirement: Acquire the Dead Wire Ammo Mod
Spend 500 Salavage to acquire a Dead Wire Mod for your gun via The Arsenal Machine in Terminus map. You can acquire the mod from any Arsenal machine on the map, make sure to have 500 Salvage to craft it.
Location of First, Second & Third Fuse Boxes
- Get on the platform with the Pack-A-Punch we unlocked through defending AMP Generators.
- Lower the platform, while the lift is descending to the lower floor. Here we will need to shoot a panel through a window. As you can guess the timing will be a bit short but enough to get the bullets through.
- Look through one of the broken windows of the building you will pass over your head. Switch to the Dead Wire Ammo and shoot the electrical grid inside.
- Once you shoot the grid, the electricity will then transfer to another grid, shoot the next box, and eventually, it will take you to the second location.
If you missed it, again turn the lift back on, you can also find the window while the platform is ascending. Shoot the grid inside.
Location of Fourth Fuse Box
After you shoot the first electrical fuse box, you need to make your way to the Living Quarter’s AMP Generator, on the top right of the AMP generator we will find the second electrical fuse box. Shoot the box to send the electric signal to the final fuse box, literally outside the wall.
Location of Fifth Fuse Box
From the Living Quarters, take the door on the left of AMP Generators, then quickly turn right, you will find the final electrical fuse box on the wall next to the locked door.
Shoot the last fuse box, and the locked door on the left will now be open. Remember the location of this room, we will come back to the location later.
Secret Room Puzzle
Hope your math skills are good because this puzzle will take you to high school math.
Head inside the Secret room we unlocked by blowing up the fuse boxes, and you will find a zombie being crushed under a large cabinet, still breathing. You know what to do, kill the zombie. It will drop an item titled ‘EMF FOB’.
Location of Multiphasic Resonator
Now with the EMF FOB in your possession, get to the tower down at the dock, here you will find a briefcase on a table next to a lamp. Use the “EMF FOB” on the briefcase to receive an item titled ‘Multiphasic Resonator’.
Secret Room Math Puzzle
Cracking the math problem here will give us the coordinates of three islands. While we have detailed out the puzzle below, if you don’t feel like it, you can get the code unlocked by Peck by bribing him for 5000 Essence.
Now head back to the Security Room. Interact with the large computer on the desk to solve the puzzle. Once you interact with the computer, you will place three sticky notes on it (from the three laptops we hunted down earlier). The sticky notes have the symbols X, Y, and Z on them.
Here look at the whiteboard in the corner of the room, just peek left of the computer, you will be able to see the entire whiteboard, and there is another whiteboard next to the first one, where we’ll find equations to solve.
Note: The Symbols on the notes will be random for each player but the equations and the symbols on the whiteboards will stay the same.
First Step
Here you will need to find the numbers for X, Y, and Z.
Notice the symbol on the sticky notes, and compare it to the where the symbol is on the whiteboard. Then combine (don’t add), just merge the number on the symbol’s left and bottom (Column and Row) on the whiteboard.
In the above case for e.g.; we see the Y symbol on the note matches the symbol in the middle of the board. So we then take the number on its left column which is 1, and the number down at its bottom row, which also happens to be 1, and combine them. Y = 11.
Figure out the number for Z:
The same rule applies to all the other symbols, by executing the same technique. We can see the Z symbol on the sticky note located first on the whiteboard. Now we note down the column and row number, which is 2 on the column and 2 on the row. Z = 22.
Figure out the number for X:
Now lastly we go for x, which is located all the way end of the board, on column 2, and row 0. X = 20.
X = 20/ Y = 11/ Z = 22
Second Step
The equation whiteboard has three equations to solve, which will give us the three codes.
Equations | Add X = 20/ Y = 11/ Z = 22 | Final Number |
2X +11 | (2*20)+11 = 40+11= 51 | 1= 51 |
(2Z + Y) – 5 | (2*22 + 11) -5 = 50 | 2 = 50 |
(Y+ Z) – X | (11+22) – 20 = 33 -20 = 13 | 3 = 13 |
Now that we have all three numbers, go to the computers and input the numbers 51 on the first block, 50 on the second, and lastly, 13 on the third to activate the computer. But you will have to input a different set of numbers to activate
Activate Three Orbs
Here we have to get the last item AMP Munition to unlock the gun in the Secret Room.
The computer will then give us coordinates to visit one of the islands around the map. Each player will get a random island to visit in their playthrough. But the orbs you will have to deal with stay the same.
First, you will have to deal with a Blue Energy Orb, then a Green Energy Orb, and lastly Purple Energy Orb. While the actions for both Blue and Green stay the same for Purple Orb, things will slightly change.
Blue Orb:
Once you visit the first island, you will have to use the Multiphasic Resonator’ inside the blue orb.
This will trigger a zombie attack, here after killing zombies, you will come across special zombies with blue glowing eyes. When you kill these special zombies, they will drop a smaller blue orb on the ground. Grab those blue orbs and put in the larger Blue Orb on the island (we activated with the Resonator).
Repeat the process three times to complete, then the large blue orb will head to another island, pick up the Resonator, and head to the second island.
Green Orb:
The process here stays the same as the Blue Orb technique, place the Resonator to activate the Green Orb, and then shoot down Special zombies but with Green Eyes instead of Blue.
Grab the small green orbs on the ground and place them in the Main Green Orb. Repeat the process three times to send the orb back to another island.
Purple Orb:
Activate the purple orb with the Resonator, but this time you will not get any special zombies with purple eyes like the last two times. Instead, you will have to kill any zombies that walk on the purple fire on the ground.
Make sure to stay away from the purple fire, just shoot down any zombie that walks on the purple fire. Once you kill them, they will drop the Purple Orb to repeat the process. Repeat it three times, then you will receive the item AMP Munition item (An Infused version of the Multiphasic Resonator).
With the AMP Munition in your possession, head to the Secret Room, where we did the math problem. Interact with the workbench to build the Beamsmasher wonder weapon in Call of Duty Black Ops 6.