Arknights Endfield has plenty of team comps to run as you take on the toughest Talos-II has to offer. Among them, the easiest to set up is probably Physical, as two units you’re given right out the gate can perform all the way to the endgame if properly supported.
Let’s take a look at a solid Physical lineup and go over why you’d want to run them in particular!

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The Active – Slot 1 – The Endministrator

Thankfully, the Endministrator is a super solid physical unit, boasting up to 40% increased on-field damage through their Talent conditionals, and their finisher combos with Crush and their Ultimate.
Physical comps are all about stacking Physical vulnerability, a debuff that increases the damage an opponent takes from all physical sources. This is already nice enough, but certain Physical Statuses can pop Vulnerability stacks like a bomb, cashing in serious hurt.
Use Endministrator’s Battle Skill to start the chain, setting up the initial Vulnerability with a nice burst of damage. Their Combo Skill procs whenever an ally’s Combo Skill activates, applying their unique debuff and activating their damage boosts through Realspace Stasis and Essence Disintegration.
Endmin’s Ultimate is a massive Physical damage nuke, proccing extra damage if their unique debuff is applied. Endmin’s easy to access damage and ease of access make them as stellar keystone, especially with the team we have lined up
Slot 2 – Chen Qianyu

Chen Qianyu is the third character you’re given during the early missions of Endfield, and she carries her weight throughout thanks to her combo potential.
Chen has two sources of Lift, one in her Battle Skill, and one in her Combo Skill, which procs whenever an enemy is made Vulnerable. This allows her to instantly follow-up on Endmin’s opener, getting us to two stacks and allowing Endmin to follow up with their own Combo Skill.
Whenever Chen lands a Skill, her Slashing Edge passive increases her damage for 10 seconds, which can stack. Let her follow up with her Battle Skill Lift whenever SP is available to keep her damage up and the enemy reeling, setting up for massive Crush pops.
Slot 3 – Da Pan

Da Pan is massive, both in presence and in pain. This panda is a perfect addition to the team, thanks to his AOE Lift on his Battle Skill, the Lift AND Knock Down provided by his Ultimate, and his absolute bomb of a Combo Skill.
Da Pan’s Combo Skill procs whenever an enemy reaches 4 stacks of Physical Vulnerability. Should this happen, Da Pan smashes the foe in question with his wok, dealing huge damage and Crushing the enemy. This Crush deal bonus damage beyond the typical Crush ratio, making Da Pan a master at both building up and cashing out Physical Vulnerability.
Slot 4 – Ember

Ember comes in as some much-needed protection for the comp, while also adding to our Physical Vulnerability chains if need be.
Both her Battle Skill and Combo Skill apply Knock Down, adding to the chain. Her Combo Skill also provides HP treatment, healing the party in an area around Ember based on her Will.
Her Ultimate grants every ally a shield based on a portion of Ember’s max HP. This does wonders to help cover for slip-ups that are bound to happen in later content. Her bulk is enough to keep you on your feet, no matter what happens.
Alternate Slot 4 – Pogranichnik

A personal favorite if you’re willing to forgo the safety Ember provides, Pogranichnik is a stellar Physical Vanguard that can follow up on Da Pan’s massive bursts and keep the rotations going, refreshing the team’s SP and keeping foes on their toes.
His Battle Skill applies Breach and refreshes SP based on the amount of Physical Vulnerability stacks popped. His Combo Skill is where he really shines however, proccing whenever Crush or Breach consumes Vulnerability.
Pogranichnik performs a combo based on the number of Vulnerability stacks popped, dealing increasing damage and restoring larger chunks of the team’s SP.
Pogranichnik’s Ultimate summons 4 Shieldguards to the field, smashing into an enemy and granting the team 5 Steal Oath charges. These charges are consumed whenever an ally is hit by a Physical Status (any of our team’s Combo or Battle Skills), summoning a Shieldguard to attack the effected enemy.
When the final charge is spent, all 4 Shieldguard do a massive slam, dealing damage and refreshing SP.
Physical is an incredibly fun team to run in any variant, and is very flexible. These are just a few units that work well together, and comps will surely change as new banners drop and fresh faces board the OMV Dijiang.

