As a budding wizard in training, you are forced to defend yourself against enemies and other players by shouting out spells to keep them at bay. The spell list in Mage Arena isn’t too extensive, plus there are some spells that are obtained by finding their pages scattered in the overworld. Some spells are more powerful than others, and this guide will give you the rundown of all spells currently available in the game, their stats, and effects in Mage Arena.
All Spells and Stats in Mage Arena

There are 9 spells in total to cast in Mage Arena, out of which 4 of those are your base starter spells. The other 5 spells are located as spell pages, and you are required to seek them out within crypts, dungeons, caves, graveyards, and other explorable structures. 6 of the spells are offensive spells, and they have varying stats according to their use. Below is a list of all the spells and their stats, alongside what they do and how to get them in the game.
Spell | How to Get | Effect | Stats |
Fireball | Default | Casts a fiery ball of fire at the target and explodes on impact. | Base Damage: 70 . Additional +3 damage per level. Burns for 8 seconds, max 10 seconds. The shorter the distance, the more powerful the effect. The longer the distance and level, the higher the knockback effect. Reduced damage upon hitting self. |
Freeze | Default | Invokes freeze damage when a target is hit. | Base Damage: 15. Temporarily freezes the target, rendering them unable to move. |
Worm Hole | Default | Should be uttered as Worm + Hole to summon a dual spell. Creates portals for teleportation of self and others. Fireballs pass through the portals while Freeze will close them. | – |
Magic Missile | Default | Summons three missiles that seek out and deal damage to targets. Lasts 5 seconds. | Base Damage against Players: 10. Base Damage against AI: 10/14. |
Blink | Found Spell Page | Useful in going through walls or traveling short distances, depending on where you are looking. | – |
Dark Blast | Found Spell Page | Fires a lengthy beam that pierces through multiple targets in the way. | Fixed damage: 8 . Burn duration: 1 second. Length x Width: 70 x 0.7 units |
Divine Light | Found Spell Page | Heals all nearby allies | HP Increase: 50 Radius: 40 units |
Wisp | Found Spell Page | Acts as a homing missile to seek out targets. Deals very minimal burn damage. | – |
Thunderbolt/ Lightning Bolt | Found Spell Page | Summons a lighting rod upon the direction of your gaze. Is useful while in an open space. Not recommended for indoor use. | Base Damage: 50. Increases damage rate the closer you are to the strike site. Burn duration: 8 seconds. Increase in level will increase the number of bolt hits (up to max 3). |
How to Increase Spell Damage
Leveling up your Mage by successfully attacking and killing other players, enemies, and also capturing flags is the only way to get stronger in the game. This will also affect the damage output of your spells, as you will find your spells get stronger towards the end of a match. Pressing Q will show you your spell level, which will affect the amount of damage you get to deal.
For more Mage Arena guides, we have some on All Crafting Recipes and What They Do and How to Get Excalibur to check out.