In a zombie apocalypse, the last thing you want is an unupgraded gun, if you don’t want to be a dinner for all the zombies in the area, the best thing to do to survive is to get your gun upgraded. In Call of Duty Black Ops 6 Zombies, the only hope for survival is the Pack-A-Punch machine, which allows you to take the firepower of your gun to an entirely new level. The guide here will focus on the Pack-A-Punch machine in Terminus.
How To Get Pack-A-Punch In Terminus In Black Ops 6 Zombies
To get to the Pack-A-Punch machine in Terminus, we have to activate three AMP generators in the entire map. The Pack-A-Punch machine works the same as in the Liberty Fall map, but the way to get to the machine will be different in the Terminus map. Once you enter Terminus Island, head to the Guard Station, here you will come across the AMP Generator.
The location of the three AMP generators is as below:
- The first AMP Generator is located in the Guard Station.
- The second AMP Generator can be found in Living Quarters.
- The third AMP Generator is located in the Bio Lab.
Each AMP Generator will cost 500 Essence to start, and you must defend the AMP for 30 seconds in each zone.
#1 Guard Station AMP Generator
The first one is easy to find, you will find it in the Guard Station.
- From the spawn point, follow the indicators to your left, you will find the first AMP generator on the right of the doorway.
- Spend 500 Essence to activate the AMP Generator and defend it for 30 seconds.
Once you successfully defend the AMP generator for 30 seconds, the indicator or objective marker will shift to the second location.
#2 Living Quarters AMP Generator
We will have to unlock two doors to get to the Living Quarters.
- Once you complete the first one, go through the doorway left of the AMP generator, follow the orange indicator, and take the passage on the left in the open area.
- Take the stairs inside the room, then open the closed door on the right. It’s going to cost you 750 Essence to unlock it. The area behind the door will take you to an open area, head down the stairs in the front, and then take another flight of stairs ahead.
- Here you will see a purple arrow pointing to the right across the area. Get close to the purple indicator, it points at the locked door. Spend another 1000 Essence to unlock the door to Living Quarters.
You will find the second AMP Generator next to the window. On the other side of the room, you will find a Juggernog. Activate the generator by again spending 500 Essence to activate, and prepare for a zombie onslaught or the next 30 seconds.
Once you are done defending the second generator, leave by the door on the left of the AMP Generator.
#3 Bio Lab AMP Generator
We will have to open two doors and destroy rubble to get to the Bio Lab.
Compared to the location of the last two AMP Generators, the last or third one will be trickier to get into, but we have divided it into parts to make it easier for the eye to navigate. Since we will be unlocking many doors to get to the final piece, we have categorized them into doors.
Get to The First Locked Door
- Take the door left of the second AMP Generator, Once you are in the open area, here you will find a glowing purple arrow printed on the left of the wall. It indicates the stairs on the right.
- Take the stairs, then go through the doorway on the left, you will come across another glowing purple indicator, but this time pointing to the left, indicating another locked door. Open it with 1250 Essence to get to the next area.
Destroy the Bio Lab Rubble
- Take the stairs down, turn right, and go down the slope, soon you will find another glowing purple indicator ahead of you. It is pointing to the left. Keep heading in that direction.
- Eventually, you will come across a giant rubble blocking your path. Destroy with again by spending 1500 Essence. It will open up a brand new area, Cave for us to discover.
Get to the Second Door
- Once you are inside the cave, follow the orange objective marker to reach the end of the cave. All the paths inside the cave lead to the door at the end.
- Open the last door to the Bio Lab, it will cost you 1750 Essence.
- You will find the AMP Generator in the middle of the platform or Bio Lab.
Activate the AMP Generator for 500 Essence and again defend it for 30 seconds.
Activate the Pack-A-Punch in Terminus
Once you clear the third AMP Generator, the objective marker will point to the underwater section directly below the Bio Lab. The Pack-A-Punch machine is submerged in the water on a platform.
Jump into the water to activate the machine that can lift the platform. The machine will require 500 Essence to elevate the platform. You can also pay another 500 Essence to raise the platform again to reach the higher ground.
Once the platform is out of water, you can access the Pack-A-Punch machine. Like in the previous map, you will have to spend 5000 Essence to activate the first Tier of the machine. Learn more about the Pack-A-Punch machine through our detailed guide.
Tips To Survive In Terminus Pack-A-Punch
30 Seconds might not seem much but if you look at the health bar on the left, the time will often feel long.
- If a zombie has an orange eye, they will rather hit you than the AMP. So avoid them most of the time or save them for the end.
- Focus on the zombies with purple eyes, as they will go after the AMP Generators.
- The AMP Generator here will have a health bar on the left of the screen, right below the map. Make sure to kill off the zombies before they destroy the Generator, constantly look at the health bar to see the status of the machine.
- If you are having trouble try to do it on co-op to ease the burden off your shoulders.