While Schedule I is still in the early access stages, the game does get some pretty big updates and changes. Recently, there have been several new changes that will apply quality of life improvements to enhance the gameplay experience. There are a handful of bug fixes too that aim to improve certain elements of the game. If you wish to know what changes have taken place, this guide will cover all new features added in the Schedule I update.
All New Additions and Improvements in Schedule I Update

There are a couple of new features added in the latest update, as well as some tweaks and bug fixes. You have to update the game to the latest version to see all new changes that will take place. Below are what you can expect within the new update.
- Instead of a bed, you can now assign lockers to your employees and place their payment inside it.
- Trash Cans now offer a larger and more visible clean-up radius when placed within an area, and the clean up area is changed from a circle to a square.
- There are also 3 new slots within trash cans, where you can add specific waste to be discarded.
- Inventory slots now offer filters. You can find this option when you interact with any equipment or rack and click on the tiny filter icon with the slots.
- Within the filter option, you can now whitelist or blacklist certain ingredients and assign them to particular slots. You can also adjust what quality products should be put in the slots.
- Employees can now be transferred to another property without firing them. While talking to the employee, you will get a new dialog option to transfer them.
- Storage Units can now house 3 employees instead of 1.
Besides these changes and additions, you can also expect some bug fixes to NPC and employee pathing, performance issues, and employee inventory. All save files for NPC, property, and business have now been consolidated into one file. There are still more changes to come, as the Schedule I roadmap does look promising. But for now, we can make do with these few changes and improve how we plan our drug empire.