The primary source of currency in Frostpunk 2 is Heatstamps. When it comes time to using Heatstamps, you need to be patient and have a plan in place to avoid having no money when you need it most. In Frostpunk 2, controlling your Heatstamps, and spending them wisely is important, especially in the beginning. Buildings and districts that are developed too rapidly or out of order might have terrible consequences. Let’s have a look at what are all the possible ways to earn Heatstamps in Frostpunk 2
Ways To Get Heatstamps In Frostpunk 2
Heatstamps are obtained through increasing goods production, donations, or by passing specific laws requiring people in cities to pay for necessities. You start Frostpunk 2 with a weekly minimum of 12 Heatstamps earned. However, this can go up. Each week, a small loss of Heatstamps will occur from an unfulfilled demand for the goods.
Boost Goods Production
Increasing the manufacturing of your goods is the first and best strategy to raise your Heatstamps. You can enable this by clicking on the pot icon from the District’s menu. The amount of goods currently with you can be seen in the top left corner of the screen, and it depends on the Industrial Districts you presently have set aside for manufacturing goods.
There are ways that you can raise the quantity that these Districts produce. One is to assign Emergency Shifts to the employees. As a result, the Districts produce more goods, which raises the total number of Heatstamps you receive. But do not let emergency shifts for too long as it can cause deaths and injuries which can affect and lower the overall produce.
Increasing Heatstamps Through Population Growth
Your Heatstamp income is determined by the number of residents in your settlement. However, avoid constructing housing districts in a hurry and asking everyone to move in. More people living there means more people to feed and more people needing heat and products. Make sure that the output and population are in balance.
Funds From Factions
When you’re short on Heatstamps, you can ask your city’s Factions for assistance if one or more of them are on your side. Your relationship with the Faction must be positive in order to request funds; this is indicated by a golden bar underneath their icon. For the benefit of the country, any of these Factions may be asked to donate money; however, the more Heatstamps they are able to provide, the larger their share of the population. Also, this makes that particular Faction unhappy, so ensure you have a plan to appease them through other ways like enacting a law that they favor.
However, keep in mind that at higher difficulty levels, it becomes more difficult to establish and uphold Trust. Similarly, once you’ve done so, you won’t be able to ask that particular faction to raise funds for you for a predetermined amount of time, ending that source of income.
Demand Funds From Factions
There is also an aggressive way to get Funds from Factions, if you are willing to take the downside from this. You can send squads and take Heatstamps by force. The squads come from either Research on Watchtowers, or if you are on good terms with the Stalwarts, they will spare a few for you.
Implement Laws
By charging residents fees for missing labor or other requirements, you can boost the number of passive Heatstamps you get in the game with the help of certain laws.
Survival: Goods Laws
You cannot go too wrong with either of the two Goods policies: Durable Goods and Mass Produced Goods. The first type boosts the efficiency of goods production, while the latter lowers demand. In any case, your chances of meeting your Goods requirements and raising your Heatstamps Income per Capita are higher. Also, unlock Apex Workers which decreases Heat demand for all districts & buildings.
Economy: Essential laws
The Basic Necessities legislation is one of the best early-game strategies to increase your Heatstamps income. Naturally, the Paid Essentials option is the better one in terms of earning potential and resource production efficiency. The Free Essentials option is also a good alternative. Still, since Free Essentials increases Trust, it’s not entirely useless. Having said that, we advise making Paid Essentials a requirement of one of your initial legislative initiatives. Later in the game, if you find it difficult to gain Trust, you can overturn the legislation and enact Free Essentials in its place.
Community Service
Policies pertaining to community service allow you to determine how your people contribute and whether they should volunteer for resource extraction, expedition support, or just wherever aid is required at the moment.
Your Heatstamp Income per Capita increases if the Service Exemptions policy is passed because residents must purchase a job exemption. This policy has no drawbacks; therefore, it can be a suitable choice if raising your Heatstamp revenue is your first priority.
Outsiders
This one is more difficult. The Outsiders regulation gives you the option to brutally leave family members stranded outside of your area or to allow all outsiders to enter your region. Restricting access to productive foreigners increases your Heatstamps income overall, but it also disturbs certain Factions and necessitates emotional adjustments in the tale. Accepting all outsiders increases population growth, which has an indirect positive impact on revenue.
Destroy Unwanted Structures
As you progress through the game, certain buildings might become worthless because they can no longer extract resources or because there are more efficient alternatives. When this occurs, there is a menu item that allows you to demolish the unnecessary constructions. By doing this, you’ll receive some of the Heatstamps that went into making them, and their disappearance will decrease the Material depletion that you suffer.
However, as one might anticipate, there is a disadvantage to this approach. Once the structure is gone, whatever building bonuses you may have had are lost, which may increase the amount of Heat you need. To ensure that your inhabitants won’t suffer as much during the winter, think about whether it would be better to demolish these buildings or leave them standing.
Housing Distribution
You can raise the amount of shelter available or the Heatstamps generated by assigning shelter in one manner or another. While merit-based housing increases per capita income, it leaves some people without homes. In the alternative, everyone is forced to live in mandatory crowding, which forces wealthier families to take in the less fortunate.
Supply Of Alcohol
You’ll eventually find that your citizens want the distribution of alcohol addressed because, in the event of a whiteout, there won’t be much else to keep you warm. The choice is between privatizing alcohol manufacturing, which would boost its availability and general trust, or not. However the implementation of city-run liquor stores increases Heatstamps per capita income once more.
Frostpunk 2 has a lot of systems to manage together, but thankfully there are a few areas and things that you can do that help across the board. One is creating outposts, and then collecting cores in Frostpunk 2. Do check out our guides to help you in these areas.