V Rising Invaders of Oakveil Patch 1.1 added a massive load of content to rejuvenate the game with new life. A perfect time to try the game out, as the latest patch introduces new locations, factions, weapons, spells, a better PvP setup, and more. The update has also added new weapons to the game, with each one distinct from the other. Here we will look at all the new weapons that come with the V Rising Invaders of Oakveil update patch.
New Weapons in V Rising: Invaders of Oakveil

The update added Claws, Twinblade, and Daggers to the list of weapons. This section will cover the attack damage and abilities of each weapon to help you choose the best one for the combat.
Claws
Weapon Details: Talons of the Lich Beast
- Taking a Puncture will heal your spell power by 25%.
- Both Lunge and Skewering Leap will have a 25% chance to summon a skeleton. The skeleton will then explode, dealing 80% of spell damage for 3 seconds.
The primary combo will deal up to 50% of physical raw damage. The third attack of the combat will inflict the Puncture status, which stacks up to 3 times. Triggering a Rupture that deals 75% of damage to the single target and 50% AOE damage to the nearby enemies. You can unlock Claws by taking out Frostmaw the Mountain Terror.
List of Abilities:
Lunge: Lunge towards the enemies, cleave them by dealing 125% physical damage and also inflicting Puncture.
Skewering Leap: Hurl towards the target, dealing 100% physical damage and inflicting Puncture status and a single second of Incapacitate.
Daggers
Weapon Detail: The Wraithblades
- Rain of Daggers: Each stack of Phantasm will deal 3 % extra damage along with Weaken status.
- Release Daggers: Returning daggers have a 33% chance to gain one stack of Phantasm.
The Daggers unlock after you have defeated the Bane, the Shadowblade. You can throw up to 4 daggers, each hit will deal 40% physical damage.
Abilities List:
Rain of Daggers: Launch yourself in the air and throw out 4 daggers in front of your character. They will deal 40% physical damage and 2 seconds of Fading Snare. The daggers on the ground will last for 8 seconds.
Release Dagger: You can release the daggers stuck on the ground, which will pierce the enemies and a 40% physical damage to targets. Getting the daggers will result in a cool-down of the Rain of Daggers skill. Each dagger returned will reduce the cooldown by 0.2s.
Twinblade
Weapon Details: The Fate Dancers
- The first hit will land the Chill status on enemies, and the returning twinblade will freeze the enemies affected by the Chill status from the initial hit. The freeze status will last for 2 seconds.
- The twinblade will deal 50% extra damage to the chilled or frozen enemies.
You can unlock Twinblades by defeating Gaius the Cursed Champion. The primary attack is a combo dealing up to 80% physical damage.
Ability Lists:
Javelin: Throw the weapon at the target, dealing 125% physical damage and adding Fading Snare in the area for 1.5 seconds.
Sweeping Strike: Deal 100% physical damage by swinging your Twinblade, throwing the enemies into the air.