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    Home»Guides»Mewgenics: Every Class Ability Complete Guide (WIP)
    Mewgenics Skills List
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    Mewgenics: Every Class Ability Complete Guide (WIP)

    By Callum MarshallFebruary 10, 2026Updated:February 24, 2026
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    In Mewgenics there are literally over one-thousand unique abilities that you can combine and experiment with as you try to create the ultimate team of kitty killers.

    With a variety of classes to choose from, you can really lean into what playstyle suits you, whether that be a brute force striker, a healer, or a killer that reaps from the dead.

    However, in true Ed Mcmillin fashion, these skills and abilities aren’t available in some master list, so we intend to make our own. So, here is every class/skill in Mewgenics for your viewing pleasure.

    Note: This master list is a work in progress, as we work through the game, and gather all the data across hundreds of hours of runs, deaths and random events. Please be patient as we craft this list in full.

    Every Class Ability In Mewgenics

    Mewgenics Skills List

    Here is every class ability and skill you can choose in Mewgenics, arranged by class.

    Any Class

    AbilityDescription
    180When you use your basic attack turn around and use it again.
    AmpedGain +1 Speed at the end of your turn
    Animal Handler+1 Charisma. You have a 25% chance to inflict charm on units that damage you.
    Bare MinimumYour Stats can’t go below 5
    Barf BallA ranged attack that deals damage equal to half your constitution rounded up.
    BlockGain 2 Armor
    BlowBlow Units in a cone back 1 tile.
    Borrow ManaSteam up to 5 mana from an ally (only once per turn)
    BraceGain +1 temporary brace until next turn
    Burgeoning BlastA spell that deals 0 damage. Increase this spell’s damage by 2 at the end of each turn. (Castable once per battle)
    Buy CatnipSpend 5 Coins. Gain 10 mana. (Once per turn)
    CopycatThis spell is a copy of the most recent spell an allied cat has cost
    DauntSmall enemies won’t attack you
    Death BoonWhen you’re downed all allies gain all stats up.
    Death’s DoorWhile you’re at 1HP your spells all cost 1 mana but can only be cast once per turn.
    Doll upGain +1 Charisma
    DumpSpawn a Poop on an adjacent tile
    Find a RockDig up a small rock
    GassyWhen you take damage, knock back all adjacent units.
    GambleGain +2% critical hit chance. If your next attack is critical deal 100% more damage and spawn coins.
    HauntDamage any unit and inflict fear (Castable while downed).
    Hose OffSpray a unit with water, cleansing its debuffs and making a puddle (once per battle)
    Infested50% chance to spawn a flea familiar when you end your turn
    Late BloomerOn your 5th turn you gain all stats up three
    LickHeal an adjacent unit by 2HP
    Longshot+1 Range
    Lucky+4 luck
    Metal Detector5% chance to spawn a coin when you move over a tile.
    Might of the MeekDamage you deal that’s 2 or less is always critical
    Natural HealingYou have +1 Heath Regen
    Over ThereAdjacent units turn away from you.
    PatienceIf you take your turn without making any actions, gain an extra turn at the end of the round. You don’t regenerate mana on your main turn if you pass it.
    Play DeadDown yourself. You don’t get injured.
    Protection+1 Protection Gem
    PulpWhen you kill a unit or destroy a corpse, it becomes meat.
    RestHeal some HP and then fall asleep.
    Santa SangreWhen you’re downed allies heal 12HP. Excess healing is converted to shield.
    ScavengerIf your trinket slot is empty, equip a small consumable food item at the start of each battle.
    Serial KillerAfter you kill 3 units, gain +6 speed and backstabs have 100% crit chance
    Shrug it offHeal yourself HP equal to half your strength rounded up.
    Slugger+1 Damage
    StunChuck a rock at a unit, inflicting stun on that unit (once per battle)
    Sudden AfflictionTrigger poison, bleed and burn effects on a unit
    SunburnInflicts one burn and one blind at infinite range
    SwatKnockback a unit 3 tiles.
    UnrestrictedActions with a once per battle restriction can be cast once per turn instead
    UnscarredWhile at full HP, you have a 100% chance critical hit chance.
    Vet VisitSpend 5 Coins, heal 10 HP (once per turn)
    Wet HairballShoot a wet Hairball that deals damage in an area
    Worms50% chance to spawn a maggot familiar when you end your turn
    ZapDeal one electric damage at infinite range
    Zenkai BoostIf you end battle with 1HP, gain +1 to a random stat permanently, and start the next battle with full HP and all stats up 3.

    Fighter

    AbilityDescription
    BackbreakerA Melee attack that immobolizes
    Bull RushDash forward and attack with knock back
    EnrageGive a unit +4 strength and Confusion 2
    Exhausting BlowDash forward one tile and attack with knockback (cost increases by 2 each turn)
    Falcon PunchCharge up a mega punch (happens the next turn) (once per battle)
    FervorWhen you down a unit you gain 5HP
    Fury SwipesA weak melee attack that has a chance to hit multiple times
    GrappleImmobilize an adjacent unit for as long as you remain adjacent
    Gravity SlamJump to a tile and pull enemies towards you when you land
    Hit MeWhen you take damage from an ally, perform a basic attack in the direction you’re facing. Damage taken from allies is reduced to 1.
    Hulk UpWhen you take damage gain +2 Speed
    HuddleYou and each allied cat give adjacent units +1 damage and +2 speed
    Math?Your spells cost 3 mana to cast, but each can only be cast once per turn.
    Meteor slamJump up to two tiles. Damage, knockback and inflict burn 3 on the unit you land and all adjacent units. (Adjacent units take half damage)
    One-Two PunchA Melee attack that hits twice, each punch inflicting 1 bruise.
    PokeA Melee attack that deals 1 damage
    Punch faceYour attacks are critical if they hit the front of a unit
    RamKnock back a unit 4 tiles. Then dash forward and attack it.
    Shoulder CheckIf you’re facing a unit after you move, automatically attack and deal 33% damage.
    SmashYour weapon deals triple damage but they always break when you use them. Three sticks are added to your inventory.
    StoopzerkYour intelligence becomes 0. You can attack an extra time each turn for the rest of battle. This ability becomes More Angrier!!!
    Sucker PunchThe next time an enemy moves through an adjacent tile, cancel it’s movement and attack it.
    Tail WhipAn attack that hits two tiles in front of and behind you
    Thunder PunchA melee attack that has a 25% chance to inflict stun.
    TumbleMove one tile diagonally.
    UppercutPunch a unit into the air. Lobbing it back 3 tiles
    ZoomserkYour movement action becomes a dash attack. This ability becomes Reposition.

    Hunter

    AbilityDescription
    Animal ControlYour basic attack causes units to immediately attack an enemy in range
    Bait TrapsSet a bait trap that attracts enemies
    Brood MotherYour familiars and units you charm gain +2 damage and +5HP
    Catch Projectiles33% chance to block an enemy’s projectiles and a 100% chance to block allied projectiles. If you block a projectile, you gain +1 bonus attack
    Chaos ShotShoot a random unit within range
    Craft ArrowCollect an adjacent pickup and gain +1 bonus attack instead of it’s normal effects
    FleabagAt the end of the turn, spawn flea familiars equal to the number of enemies you’ve killed in battle.
    Focus ShotAim at a unit. On your next turn, shoot a projectile that always crits and ignores shield at that unit.
    Healing BoltA lightning bolt that heals and has a chance to stun.
    Hedge InSpawn Bear Traps on each adjacent tile
    Hunter’s BoonWhen you kill an enemy, gain 5 mana.
    Last HitDeal 1 damage to a unit. If it kills it, refresh your basic attack
    PicnicYou and adjacent units each heal 5HP
    Poison LaceGive yourself or an adjacent unit +1 poison Lace.
    Scatter ShotFire a bunch of shots randomly in an area
    Shard of GlassA melee attack that inflicts bleed
    ShardsShoot a projectile that spawns glass
    Slop the PigsEach familiar in the area gains All Stats Up, and heals 4HP. Other units in the area gain +1 constitution and heal 2HP
    Spawn Maggot FriendSpawn a Maggot Familiar
    SpottersYour basic attack can target tiles adjacent to allies
    Spike TrapSet a Trap That Deals 8 Damage
    Stake OutEnd your turn. On your next turn, your ranged abilities deal double damage. (Only castable as first action)
    Take AimGain +1 Range and damage at the start of each turn. You lose this when you move.
    Tactical RetreatTeleport up to 5 tiles away. Set a bear trap on the tile you teleported from.
    Talk to AnimalsYour basic attack inflicts 5 charm the first time you use it in battle.
    Terrain WalkTeleport to any grass or water tile
    Thrill of the HuntAt the end of each battle if you have killed at least 3 units, gain +1 ranged permanently, and gain a random consumable
    Tricky TrapsDamage and effects from your traps are doubled
    Web TrapSet a trap that webs non-bug units that walk through

    Tank

    AbilityDescription
    BackbreakerA Melee attack that immobolizes
    Belly FlopJump to a tile and immobolize anything you land on
    Big rockDrop a boulder on an adjacent tile damaging and displacing units it lands on
    Chew CudHeal Yourself.
    EarthquakeDeal damage in a cone with a 10% chance to petrify. Has a chance to spawn rocks.
    FissurePull all units in a wide line towards the center of that line. This has a 10% chance to petrify
    Follow UpAfter you use your basic attack, dash forward as far as you can
    Hard HeadYou block attacks from the front
    HeadbuttA melee attack that inflicts stun.
    Iron HeadDash forward up to 3 tiles. Gain +4 Armor then damage and knock back adjacent tiles.
    Mania10% chance to restore all your mana at the start of your turn
    Pet RocksRocks you spawn are alive, and have 3HP. Spawn a pet rock at the start of battle.
    Rock Aspect+4 Armor, units that attack or contact you have a 10% chance to get petrified
    ScabsGain +2 Shield when you take damage from an ability
    Slack OffIf you end your turn with unused movement actions, gain 8HP
    Slow and SteadyGain -2 Speed, and +1 Range at the end of each turn. If your speed is 0, you can attack an extra time each turn.
    TantrumHit all adjacent units, then spawn a rock.
    To The RescueJump to a tile adjacent to an ally. Damage and displace any units you land on.
    Trample DashDash forward with trample then spawn a rock.

    Mage

    AbilityDescription
    CorruptInjure yourself and then gain +3 magic damage
    FiveWhen you end your turn with exactly five mana. Gain +5 Armor and temporarily gain +5 kinetic spikes until the end of your next turn.
    Forbidden FloodKnock back and damage all enemies. Then flood the entire map. There will be permanent consequences for casting this spell. (One per battle)
    Freezer burnCast a fire/ice spell that inflicts burn 2, slow 2, and knockback 2 to all units around you.
    Ice AspectIce immunity. You can damage frozen units. Units that contact you take 1 ice damage, slow 2 and have 5% chance to freeze.
    Learn From MeWhen you cast a spell, all allied cats gain that spell in their bonus slot
    Lightning AspectElectric Immunity. When you deal electric damage you gain +1 charge
    Mana MeldGive all your mana to a unit in 3 tile range.
    ResonanceWhen you cast a spell gain +1 magic damage for the rest of the turn
    TeachReduce the cost of another unit’s spells by 1 until the end of the turn
    TelefragTeleport onto a unit, dealing damage to that unit and yourself.
    TwoWhen you end your turn, if you cast exactly two spells, gain +1 bonus attack. When you end your turn, if you have exactly 2 mana gain +1 bonus attack.
    WarpTeleport diagonally any distance.

    Cleric

    AbilityDescription
    Buddy UpJump on an open tile next to an ally
    CrusadeYou and your allies move towards the nearest enemy
    Divine GiftGain all stats up. This spell costs 1 mana less for each HP you healed other units this turn.
    Friend or FoeA ranged spell that heals allies and damages enemies
    GraceYou or an adjacent unit gains a random positive effect.
    Healing FallJump to an open tile, then heal an adjacent unit
    Healing WordHeal a target at range
    Holy LightHeal allies and damage enemies in the area. This spell has half effect outside the center
    KneadKnead another unit. Allies gain +1 damage l, enemies gain weakness 1
    MalaiseInflict weakness on units in an area
    PrayGive another unit 5 luck until the end of its turn
    RallyForce a unit to attack one of its enemies
    ReviveRevive a body to 50% HP and cure one of its injuries
    Swift ServantGive a unit +1 bonus move. That until becomes the Alpha. If there is an alpha, this spell must target it and it gives you +1 bonus moves too

    Necromancer

    AbilityDescription
    Blood RainTake 1 damage and heal allies 1HP
    Cambion ConceptionWhen you’re downed, spawn a demon kitten familiar
    Cambion ShotDeal one damage and inflict one leech (castable and stronger when downed)
    Clew of LeechesSurround a unit of leeches
    Corpse ConnoisseurStart each battle with 2-3 corpses near you, when you destroy a corpse, heal 2HP and spawn a food pickup.
    Dark RitualDestroy an adjacent body. The next spell you cast cost 0 mana
    Death BloomExplode a body dealing damage and knockback to adjacent units.
    Donate BloodHeal a unit 5HP and then take 10 Damage. (Castable while downed. If you do, take no damage and give who you heal all stats up)
    Eternal HealthSuffer only jinxed when downed. When your party wins a battle, if you were downed, heal to full.
    FlatlineDown yourself, you don’t get injured. Spawn a shadow copy of yourself that fades after the first turn. (copy cannot cast this ability or grant extra turns to units)
    Full MoonGive lifesteal 1 to units in an area.
    Infinite RebirthAt the end of each round, if there is a body on the map and you’re downed, you respawn on that tile and 1HP and +10 temporary speed. If that body was a party member, you spawn with full HP.
    Leech MotherYour Basic Attacks spawns a Leech familiar.
    Leech SwarmInflict 3 Leech on all units except yourself.
    ParasiticWhen you gain health, spawn a leech familiar.
    Reaper StepTeleport to an open tile in range 1. Whenever a unit dies, this spells range increases by 1
    RebirthTeleport into a body, destroying it to heal 4HP. Gain +1 intelligence and +1 constitution
    ReplaceTeleport into a familiar and destroy it. Refresh your basic attack.
    Sacrificial LambWhen you’re downed allies gain all stats up and take an extra turn.
    ShriekInflicted Fear 1, Confusion 2x, and Madness 2 on units within a cone.
    Soul TransferGive a unit +1 constitution and heal it 4HP. You gain -1 constitution and lose 4HP
    TorporWhen you’re downed, your basic attack is Haunt. Your body gains +6 Corpse HP.
    VampirismYour basic attacks have lifesteal
    WeaknessInflict weakness 5 on a unit
    We Are OneInflict Soul Link on yourself and every enemy.

    Thief

    AbilityDescription
    Agile+2 Movement range. If you move fewer tiles than your full movement range. You can move a 2nd time for the rest of your movement range
    BackflipBackflip out of the way the next time you are targeted by an enemy
    BlurGain 10% dodge chance, disable this spell if you have more than 65% dodge chance
    Double ThrowYour basic attack hits twice at half damage.
    FadeGain 1 Stealth
    Loot HoarderAutomatically collect all pickups at the end of battle of you’re not downed
    Lucky PennyCollect an Adjacent pickup and gain +2 luck instead of the normal effects
    OutskirtsTeleport to a tile on the edge of the map
    Over Here, Over ThereSwap positions with an ally. Swap back at the end of the turn.
    Poison DipSpend all your mana. For every 5 mana spent your basic attack inflicts +1 poison. (Once per battle)
    Razor ClawsYour Basic attack inflicts 1 bleed
    ShadowTeleport behind a unit
    Shake downYour critical hits spawn a coin and a random pickup
    Time WalkTake an extra turn at the end of the round
    Triple NailsThrow 3 nails straight and diagonally in front of you. These nails have the effects of your basic attack and ignore shield.
    Wind UpGain +1 Range for the rest of the turn.
    Mewgenics Review

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    Callum Marshall
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    Callum is a seasoned gaming managing editor for a number of publications and a gamer who will always try to shine a spotlight on indie games before giving AAA titles the time of day. He loves nothing more than finding an unearthed early-access title and seeing what they have to offer. Plus, he’s even got a tattoo of The Traveller from Journey and a Junimo, so you know that love for indies is legit! Callum has been around the block within the gaming industry, working as an Editor-in-chief for a number of well-respected gaming outlets; he has worked as a games tester, he has gaming podcast experience, and he has worked in gaming PR. Basically, you name it, and Callum was probably there or somewhere on the periphery. Outside of gaming, Callum loves skateboarding despite his immediate family telling him to grow up, and he is also known to watch the British sitcom Peep Show on repeat and will go toe-to-toe with anyone on Peep Show trivia.

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