In Mewgenics there are literally over one-thousand unique abilities that you can combine and experiment with as you try to create the ultimate team of kitty killers.
With a variety of classes to choose from, you can really lean into what playstyle suits you, whether that be a brute force striker, a healer, or a killer that reaps from the dead.
However, in true Ed Mcmillin fashion, these skills and abilities aren’t available in some master list, so we intend to make our own. So, here is every class/skill in Mewgenics for your viewing pleasure.
Note: This master list is a work in progress, as we work through the game, and gather all the data across hundreds of hours of runs, deaths and random events. Please be patient as we craft this list in full.
Every Class Ability In Mewgenics
Here is every class ability and skill you can choose in Mewgenics, arranged by class.
Any Class
Ability
Description
180
When you use your basic attack turn around and use it again.
Amped
Gain +1 Speed at the end of your turn
Animal Handler
+1 Charisma. You have a 25% chance to inflict charm on units that damage you.
Bare Minimum
Your Stats can’t go below 5
Barf Ball
A ranged attack that deals damage equal to half your constitution rounded up.
Block
Gain 2 Armor
Blow
Blow Units in a cone back 1 tile.
Borrow Mana
Steam up to 5 mana from an ally (only once per turn)
Brace
Gain +1 temporary brace until next turn
Burgeoning Blast
A spell that deals 0 damage. Increase this spell’s damage by 2 at the end of each turn. (Castable once per battle)
Buy Catnip
Spend 5 Coins. Gain 10 mana. (Once per turn)
Copycat
This spell is a copy of the most recent spell an allied cat has cost
Daunt
Small enemies won’t attack you
Death Boon
When you’re downed all allies gain all stats up.
Death’s Door
While you’re at 1HP your spells all cost 1 mana but can only be cast once per turn.
Doll up
Gain +1 Charisma
Dump
Spawn a Poop on an adjacent tile
Find a Rock
Dig up a small rock
Gassy
When you take damage, knock back all adjacent units.
Gamble
Gain +2% critical hit chance. If your next attack is critical deal 100% more damage and spawn coins.
Haunt
Damage any unit and inflict fear (Castable while downed).
Hose Off
Spray a unit with water, cleansing its debuffs and making a puddle (once per battle)
Infested
50% chance to spawn a flea familiar when you end your turn
Late Bloomer
On your 5th turn you gain all stats up three
Lick
Heal an adjacent unit by 2HP
Longshot
+1 Range
Lucky
+4 luck
Metal Detector
5% chance to spawn a coin when you move over a tile.
Might of the Meek
Damage you deal that’s 2 or less is always critical
Natural Healing
You have +1 Heath Regen
Over There
Adjacent units turn away from you.
Patience
If you take your turn without making any actions, gain an extra turn at the end of the round. You don’t regenerate mana on your main turn if you pass it.
Play Dead
Down yourself. You don’t get injured.
Protection
+1 Protection Gem
Pulp
When you kill a unit or destroy a corpse, it becomes meat.
Rest
Heal some HP and then fall asleep.
Santa Sangre
When you’re downed allies heal 12HP. Excess healing is converted to shield.
Scavenger
If your trinket slot is empty, equip a small consumable food item at the start of each battle.
Serial Killer
After you kill 3 units, gain +6 speed and backstabs have 100% crit chance
Shrug it off
Heal yourself HP equal to half your strength rounded up.
Slugger
+1 Damage
Stun
Chuck a rock at a unit, inflicting stun on that unit (once per battle)
Sudden Affliction
Trigger poison, bleed and burn effects on a unit
Sunburn
Inflicts one burn and one blind at infinite range
Swat
Knockback a unit 3 tiles.
Unrestricted
Actions with a once per battle restriction can be cast once per turn instead
Unscarred
While at full HP, you have a 100% chance critical hit chance.
Vet Visit
Spend 5 Coins, heal 10 HP (once per turn)
Wet Hairball
Shoot a wet Hairball that deals damage in an area
Worms
50% chance to spawn a maggot familiar when you end your turn
Zap
Deal one electric damage at infinite range
Zenkai Boost
If you end battle with 1HP, gain +1 to a random stat permanently, and start the next battle with full HP and all stats up 3.
Fighter
Ability
Description
Backbreaker
A Melee attack that immobolizes
Bull Rush
Dash forward and attack with knock back
Enrage
Give a unit +4 strength and Confusion 2
Exhausting Blow
Dash forward one tile and attack with knockback (cost increases by 2 each turn)
Falcon Punch
Charge up a mega punch (happens the next turn) (once per battle)
Fervor
When you down a unit you gain 5HP
Fury Swipes
A weak melee attack that has a chance to hit multiple times
Grapple
Immobilize an adjacent unit for as long as you remain adjacent
Gravity Slam
Jump to a tile and pull enemies towards you when you land
Hit Me
When you take damage from an ally, perform a basic attack in the direction you’re facing. Damage taken from allies is reduced to 1.
Hulk Up
When you take damage gain +2 Speed
Huddle
You and each allied cat give adjacent units +1 damage and +2 speed
Math?
Your spells cost 3 mana to cast, but each can only be cast once per turn.
Meteor slam
Jump up to two tiles. Damage, knockback and inflict burn 3 on the unit you land and all adjacent units. (Adjacent units take half damage)
One-Two Punch
A Melee attack that hits twice, each punch inflicting 1 bruise.
Poke
A Melee attack that deals 1 damage
Punch face
Your attacks are critical if they hit the front of a unit
Ram
Knock back a unit 4 tiles. Then dash forward and attack it.
Shoulder Check
If you’re facing a unit after you move, automatically attack and deal 33% damage.
Smash
Your weapon deals triple damage but they always break when you use them. Three sticks are added to your inventory.
Stoopzerk
Your intelligence becomes 0. You can attack an extra time each turn for the rest of battle. This ability becomes More Angrier!!!
Sucker Punch
The next time an enemy moves through an adjacent tile, cancel it’s movement and attack it.
Tail Whip
An attack that hits two tiles in front of and behind you
Thunder Punch
A melee attack that has a 25% chance to inflict stun.
Tumble
Move one tile diagonally.
Uppercut
Punch a unit into the air. Lobbing it back 3 tiles
Zoomserk
Your movement action becomes a dash attack. This ability becomes Reposition.
Hunter
Ability
Description
Animal Control
Your basic attack causes units to immediately attack an enemy in range
Bait Traps
Set a bait trap that attracts enemies
Brood Mother
Your familiars and units you charm gain +2 damage and +5HP
Catch Projectiles
33% chance to block an enemy’s projectiles and a 100% chance to block allied projectiles. If you block a projectile, you gain +1 bonus attack
Chaos Shot
Shoot a random unit within range
Craft Arrow
Collect an adjacent pickup and gain +1 bonus attack instead of it’s normal effects
Fleabag
At the end of the turn, spawn flea familiars equal to the number of enemies you’ve killed in battle.
Focus Shot
Aim at a unit. On your next turn, shoot a projectile that always crits and ignores shield at that unit.
Healing Bolt
A lightning bolt that heals and has a chance to stun.
Hedge In
Spawn Bear Traps on each adjacent tile
Hunter’s Boon
When you kill an enemy, gain 5 mana.
Last Hit
Deal 1 damage to a unit. If it kills it, refresh your basic attack
Picnic
You and adjacent units each heal 5HP
Poison Lace
Give yourself or an adjacent unit +1 poison Lace.
Scatter Shot
Fire a bunch of shots randomly in an area
Shard of Glass
A melee attack that inflicts bleed
Shards
Shoot a projectile that spawns glass
Slop the Pigs
Each familiar in the area gains All Stats Up, and heals 4HP. Other units in the area gain +1 constitution and heal 2HP
Spawn Maggot Friend
Spawn a Maggot Familiar
Spotters
Your basic attack can target tiles adjacent to allies
Spike Trap
Set a Trap That Deals 8 Damage
Stake Out
End your turn. On your next turn, your ranged abilities deal double damage. (Only castable as first action)
Take Aim
Gain +1 Range and damage at the start of each turn. You lose this when you move.
Tactical Retreat
Teleport up to 5 tiles away. Set a bear trap on the tile you teleported from.
Talk to Animals
Your basic attack inflicts 5 charm the first time you use it in battle.
Terrain Walk
Teleport to any grass or water tile
Thrill of the Hunt
At the end of each battle if you have killed at least 3 units, gain +1 ranged permanently, and gain a random consumable
Tricky Traps
Damage and effects from your traps are doubled
Web Trap
Set a trap that webs non-bug units that walk through
Tank
Ability
Description
Backbreaker
A Melee attack that immobolizes
Belly Flop
Jump to a tile and immobolize anything you land on
Big rock
Drop a boulder on an adjacent tile damaging and displacing units it lands on
Chew Cud
Heal Yourself.
Earthquake
Deal damage in a cone with a 10% chance to petrify. Has a chance to spawn rocks.
Fissure
Pull all units in a wide line towards the center of that line. This has a 10% chance to petrify
Follow Up
After you use your basic attack, dash forward as far as you can
Hard Head
You block attacks from the front
Headbutt
A melee attack that inflicts stun.
Iron Head
Dash forward up to 3 tiles. Gain +4 Armor then damage and knock back adjacent tiles.
Mania
10% chance to restore all your mana at the start of your turn
Pet Rocks
Rocks you spawn are alive, and have 3HP. Spawn a pet rock at the start of battle.
Rock Aspect
+4 Armor, units that attack or contact you have a 10% chance to get petrified
Scabs
Gain +2 Shield when you take damage from an ability
Slack Off
If you end your turn with unused movement actions, gain 8HP
Slow and Steady
Gain -2 Speed, and +1 Range at the end of each turn. If your speed is 0, you can attack an extra time each turn.
Tantrum
Hit all adjacent units, then spawn a rock.
To The Rescue
Jump to a tile adjacent to an ally. Damage and displace any units you land on.
Trample Dash
Dash forward with trample then spawn a rock.
Mage
Ability
Description
Corrupt
Injure yourself and then gain +3 magic damage
Five
When you end your turn with exactly five mana. Gain +5 Armor and temporarily gain +5 kinetic spikes until the end of your next turn.
Forbidden Flood
Knock back and damage all enemies. Then flood the entire map. There will be permanent consequences for casting this spell. (One per battle)
Freezer burn
Cast a fire/ice spell that inflicts burn 2, slow 2, and knockback 2 to all units around you.
Ice Aspect
Ice immunity. You can damage frozen units. Units that contact you take 1 ice damage, slow 2 and have 5% chance to freeze.
Learn From Me
When you cast a spell, all allied cats gain that spell in their bonus slot
Lightning Aspect
Electric Immunity. When you deal electric damage you gain +1 charge
Mana Meld
Give all your mana to a unit in 3 tile range.
Resonance
When you cast a spell gain +1 magic damage for the rest of the turn
Teach
Reduce the cost of another unit’s spells by 1 until the end of the turn
Telefrag
Teleport onto a unit, dealing damage to that unit and yourself.
Two
When you end your turn, if you cast exactly two spells, gain +1 bonus attack. When you end your turn, if you have exactly 2 mana gain +1 bonus attack.
Warp
Teleport diagonally any distance.
Cleric
Ability
Description
Buddy Up
Jump on an open tile next to an ally
Crusade
You and your allies move towards the nearest enemy
Divine Gift
Gain all stats up. This spell costs 1 mana less for each HP you healed other units this turn.
Friend or Foe
A ranged spell that heals allies and damages enemies
Grace
You or an adjacent unit gains a random positive effect.
Healing Fall
Jump to an open tile, then heal an adjacent unit
Healing Word
Heal a target at range
Holy Light
Heal allies and damage enemies in the area. This spell has half effect outside the center
Knead
Knead another unit. Allies gain +1 damage l, enemies gain weakness 1
Malaise
Inflict weakness on units in an area
Pray
Give another unit 5 luck until the end of its turn
Rally
Force a unit to attack one of its enemies
Revive
Revive a body to 50% HP and cure one of its injuries
Swift Servant
Give a unit +1 bonus move. That until becomes the Alpha. If there is an alpha, this spell must target it and it gives you +1 bonus moves too
Necromancer
Ability
Description
Blood Rain
Take 1 damage and heal allies 1HP
Cambion Conception
When you’re downed, spawn a demon kitten familiar
Cambion Shot
Deal one damage and inflict one leech (castable and stronger when downed)
Clew of Leeches
Surround a unit of leeches
Corpse Connoisseur
Start each battle with 2-3 corpses near you, when you destroy a corpse, heal 2HP and spawn a food pickup.
Dark Ritual
Destroy an adjacent body. The next spell you cast cost 0 mana
Death Bloom
Explode a body dealing damage and knockback to adjacent units.
Donate Blood
Heal a unit 5HP and then take 10 Damage. (Castable while downed. If you do, take no damage and give who you heal all stats up)
Eternal Health
Suffer only jinxed when downed. When your party wins a battle, if you were downed, heal to full.
Flatline
Down yourself, you don’t get injured. Spawn a shadow copy of yourself that fades after the first turn. (copy cannot cast this ability or grant extra turns to units)
Full Moon
Give lifesteal 1 to units in an area.
Infinite Rebirth
At the end of each round, if there is a body on the map and you’re downed, you respawn on that tile and 1HP and +10 temporary speed. If that body was a party member, you spawn with full HP.
Leech Mother
Your Basic Attacks spawns a Leech familiar.
Leech Swarm
Inflict 3 Leech on all units except yourself.
Parasitic
When you gain health, spawn a leech familiar.
Reaper Step
Teleport to an open tile in range 1. Whenever a unit dies, this spells range increases by 1
Rebirth
Teleport into a body, destroying it to heal 4HP. Gain +1 intelligence and +1 constitution
Replace
Teleport into a familiar and destroy it. Refresh your basic attack.
Sacrificial Lamb
When you’re downed allies gain all stats up and take an extra turn.
Shriek
Inflicted Fear 1, Confusion 2x, and Madness 2 on units within a cone.
Soul Transfer
Give a unit +1 constitution and heal it 4HP. You gain -1 constitution and lose 4HP
Torpor
When you’re downed, your basic attack is Haunt. Your body gains +6 Corpse HP.
Vampirism
Your basic attacks have lifesteal
Weakness
Inflict weakness 5 on a unit
We Are One
Inflict Soul Link on yourself and every enemy.
Thief
Ability
Description
Agile
+2 Movement range. If you move fewer tiles than your full movement range. You can move a 2nd time for the rest of your movement range
Backflip
Backflip out of the way the next time you are targeted by an enemy
Blur
Gain 10% dodge chance, disable this spell if you have more than 65% dodge chance
Double Throw
Your basic attack hits twice at half damage.
Fade
Gain 1 Stealth
Loot Hoarder
Automatically collect all pickups at the end of battle of you’re not downed
Lucky Penny
Collect an Adjacent pickup and gain +2 luck instead of the normal effects
Outskirts
Teleport to a tile on the edge of the map
Over Here, Over There
Swap positions with an ally. Swap back at the end of the turn.
Poison Dip
Spend all your mana. For every 5 mana spent your basic attack inflicts +1 poison. (Once per battle)
Razor Claws
Your Basic attack inflicts 1 bleed
Shadow
Teleport behind a unit
Shake down
Your critical hits spawn a coin and a random pickup
Time Walk
Take an extra turn at the end of the round
Triple Nails
Throw 3 nails straight and diagonally in front of you. These nails have the effects of your basic attack and ignore shield.
Callum is a seasoned gaming managing editor for a number of publications and a gamer who will always try to shine a spotlight on indie games before giving AAA titles the time of day.
He loves nothing more than finding an unearthed early-access title and seeing what they have to offer. Plus, he’s even got a tattoo of The Traveller from Journey and a Junimo, so you know that love for indies is legit!
Callum has been around the block within the gaming industry, working as an Editor-in-chief for a number of well-respected gaming outlets; he has worked as a games tester, he has gaming podcast experience, and he has worked in gaming PR. Basically, you name it, and Callum was probably there or somewhere on the periphery.
Outside of gaming, Callum loves skateboarding despite his immediate family telling him to grow up, and he is also known to watch the British sitcom Peep Show on repeat and will go toe-to-toe with anyone on Peep Show trivia.
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